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Hello everyone! We are indie game devs working on our RTS game, "WarZone Flashpoint". If you feel RTS has been dragging its feet lately in the multiplayer scene, this game is for you! Stay tuned to get close preview and participate in the community discussions. Dust Storm Entertainment™

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Directional Armor In WarZone, most armies will be composed of core ground units. Other unit types will be supplements to help with your strategy.....

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In WarZone, most armies will be composed of core ground units. Other unit types will be supplements to help with your strategy and tactics. All ground units have directional armor. Front, sides, and rear, the damage is amplified when it strikes the sides and more so the rear. Depending on the unit struck this amplified damage can be substantial. A large, heavy, and powerful unit will be slow and the amplified damage from a flank can mean a cost-effective dispatch of enemy units. Smaller units will likely be able to flip around in the hands of a skilled player to mitigate the damage from the flank.

We plan for infantry to share these properties. Infantry will rotate very quickly which means it’s easier to mitigate the directional bonus damage, but they still can’t hit a target at the 12 and 6 o’clock positions. Advanced players can use this knowledge to their advantage if the situation arises. Aim for a flank with quick units or micro your units to gain an advantage when possible, dealing damage to your enemies’ rear.

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Laying down the groundwork for directional armor system. Front, sides, and rear armor, represented by the green box colliders, determine the final damage a unit will suffer from a successful attack. In this example, the Pride tank has a set for its chassis and turret:

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Other examples:

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unknown 2


unknown 1


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