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"Dungeons of Desolation" is a dungeon crawler to be released on Xbox Live Indie Games and PC (after the XBLIG release). It has a roguelike feel to the gameplay, but will have a complex skill system, tons of items and nice clean graphics.

Post news Report RSS Dungeons of Desolation PC in Development

Dungeons of Desolation for PC development build has been posted online as Unity Web Player.

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For the last month I have been working on a new build of Dungeons of Desolation for PC. XNA is out and Unity is in! It is a lot of work to redo everything in Unity, but it will give me the chance to make some improvements.
Here are some of the new features:

  • Randomly generated levels - Upgraded from the Xbox version as they can be any width or length.
  • User interface - Upgraded for the PC as the interface is windowed and can be moved around/closed (working on resizing) and items can be dragged.
  • Inventory size - The player to many inventory slots to start off. These will be reduced and magic bags will need to be purchased or found to increase the number of items the player can carry.
  • Lighting system - The Xbox lighting looked cool, but it did not work well with a tile based game. The PC version is going to stick with solid lighting colour per tile.
  • Locked doors that need to be picked or require a key
  • Upgraded stat system

Still a lot of work to do, but the most of the ground wok is laid.

Check out a development build that I have posted as a Unity Web Player game: Onlyluck.ca

The controls are:

  • Move with W,A,S,D keys or click the tile beside the character
  • Attack an enemy by moving into it
  • Pickup an item the ground with G key
  • Open inventory with i key
  • Equip an item from inventory by right clicking on it
  • Open player window with P key
  • Open the map with the M key, drag on the map to scroll it and use the mouse wheel to zoom in/out
  • The windows can be repositioned by dragging them by the title bars
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