Dungeoneerz is a top-down, open-world game with a heavy focus on community and developer modification for a variety of differing game modes. It is currently in early development stages.
In the past few weeks, I have been working extremely hard to get custom content, a launcher, and maps working. All of those are now working.
The first playable release is coming *soon*. Here's what's left before the first release:
1. Server browser. It's impossibly important that users be able to connect to any authorized servers on the network
2. A gamemode. It's extremely fun that users can modify their servers to their heart's content, but that won't do much good if they have no base game to modify.
3. Account system. I need to make everything tie to and require an account to play. I should probably do this first to avoid as much rewrites in the future.
4. Once all of the above is completed, I need to make it a more extensible system. I wanted to do this from the start, but decided in favor of a working game for everyone to play over a massive system that does nothing.
TL;DR, I have gotten some of the biggest pieces done, only a little bit left. Expect a release *soon*
Well, today I set up the IndieDB page for my company and my game. I'd just like to take a moment to express my excitement with all that has happened in...