Dungeon Prospector is old-school dungeon crawler/roguelike. You're in infinity dungeons (in length and width) full of monsters and treasures. How far can you go and how long can you survive?
This really annoys me about retro pixel games. They don't keep to the same scale of pixels and in fact they don't even always use the pixels. Why does the sword have chunky pixels, yet the brazier is made of polygons? Not only that, but the polygons are textured in a fake pixel way so instead of being a brazier made of chunky pixels, it's a polygonal brazier that someone has drawn squares on.
there be light
This really annoys me about retro pixel games. They don't keep to the same scale of pixels and in fact they don't even always use the pixels. Why does the sword have chunky pixels, yet the brazier is made of polygons? Not only that, but the polygons are textured in a fake pixel way so instead of being a brazier made of chunky pixels, it's a polygonal brazier that someone has drawn squares on.