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Dungeon Contractor Strikes Back (DCSB) is an inverted roguelike where you, the creature defending an overlord's dungeon from invading heroes, takes matters into its own hands (claws?) when the paycheck is late too many times in a row and the perks are decidedly lacking. On your way to "hash things out" with the boss you will encounter former allies, indigenous dungeon lifeforms, and invading heroes - how you deal with them is up to you.

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I have decided to throw Dungeon Contractor Strikes Back onto IndieDB as an early attempt to drum up interest and perhaps spur myself on as well. I won't be moving a ton of content here, and you'll always get the updates at codesquares.net first, but major milestones will definitely be mentioned in both places.

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I have decided to throw Dungeon Contractor Strikes Back onto IndieDB as an early attempt to drum up interest and perhaps spur myself on as well. I won't be moving a ton of content here, and you'll always get the updates at codesquares.net first, but major milestones will definitely be mentioned in both places.

WIthout further ado, here is the tentative TODO list for MVP. As always, the current state of the game can be played at www.codesquares.net/game.. This is pulled directly from GitHub where the code and master TODO is maintained, so it's pretty current.

  • Basic NPC design, start with 6 or so. Types, level occurrence,
    creature level implementation (stat improvement on XP gain), stat
    variation, a few special abilities.
  • Basic PC design, start with 1 race (orc) (races, perks, graphic assignment), per this post.

  • Armor gen, basic per this post.

  • Ranged combat. The ability to "throw" stuff, basically. When a
    ranged weapon equipped, "throwing" uses weapon's ATT value. Non-ranged
    weapons throw does some random amount of damage based on STR. Partially completed.
  • NPC goal management (IN PROGRESS - 50% goals, assuming pathing works)
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