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Duck n' Dodge! is a papercraft platformer inspired by arcade classics like Frogger. Race through trap-filled areas dodging crocodiles at day and night, coupled with colorful visuals and a unique sense of humor. Duck n' Dodge offers welcoming yet challenging gameplay to satisfy casual players arcade veterans of the genre. We make constant updates, so make sure to check back in. If you are a YouTuber or Twitch streamer, you are free to upload and monetize gameplay of Duck n' Dodge, if you wish. We do not issue claims or strikes due to users monetizing videos. Duck n' Dodge was previously known as Just Duck It.

Post news Report RSS The Selector Update - Change log

This time around we focus on polish, balance and fixes.

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The selector update

Download link:
Indiedb.com

Changes:
- Added a Selector to the level designer
- This allows you to insert and delete rows around a tile you select rather than just at the end
- It also lets you edit the properties of special tiles like spinner blades and logs that have different types
- You can drag move the level when in select mode so it's easier to scroll around
- You can select a tile and see it's description by clicking on the question mark icon
- Red and Purple Enemies now have a longer delay if you enter their range and they need to turn to face you
- Red and purple enemies also run faster when in sight of you like in earlier builds
- Made it so if the player jumps behind a rock, the camera moves a little to give a better view
- Added a tutorial tip about controls for first time players as well as optimizing the first tutorial levels
- Added a flashing color when players are running out of a powerup so they know when it's about to end
- Made various changes to the reward system
- Made it so reward icons spawn faster from the crate
- Made reminders appear on the main menu if a player is returning and has a new reward
- Added a plus coin counter to completing goals so players know how many coins they get
- Made it so sand storms can't happen when it's fully night time
- Added a mesh to launchers to block the back of the barrel

Fixes:
- Challenge mode now works better and doesn't crash at random points
- Stopped previous levels from effecting the terrain color of challenge mode maps
- Fixed a few bugs in the level editor dealing with saving and loading an open level
- Fixed the quit button crashing the game
- Fixed a big with goal crates not opening
- Optimized the level designer a little when re-loading a level after testing
- Fixed a problem where there were two pieces of water over one another
- Removed the coin falling effect when not recieving coins
- Sinkholes no longer explode players
- Sinkholes are now more consistant in their function, stopping a player's jump from all angles
- Fixed the login screen pulling up the challenge screen instead
- The top welcome text was the wrong scale and isn't anymore

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