《Drifting》is a third-person shooter-action game. The combat system revolves around air-to-ground, air-to-air shooting and traversing. Each encounter in the game challenges the player to develop a situational awareness in 3D space, which includes constantly prioritizing your target whilst observing the surroundings to find out the key to advance to the next stage.
An article: Rit2040.itch.io I posted last week talked about the process of building a maze-like level, the challenges I encountered and the solutions I came up with. As the construction of the maze level approaching its end, I figured the last section - the water prison section - might be a good place to test all the tips and tricks players acquired in the previous level and put them to good use.
The design theme of the water prison level is as its name suggested: an instant death water plane lies just above the ocean surface, posing a constant death threat throughout the entire level. To balance the difficulty of the water prison section, I made the puzzles a lot straightforward to solve, however, players need to carefully plan out his/her every move and execute it with extra precision compare to other levels - a miss-step or an impetuous move will likely cost his/her life and starting over.