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《Drifting : Weight of Feathers》is a third-person shooter-action game. The combat system revolves around air-to-ground, air-to-air shooting and traversing. Each encounter in the game challenges the player to develop a situational awareness in 3D space, which includes constantly prioritizing your target whilst observing the surroundings to find out the key to advance to the next stage.

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wall hanging
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Description

Core mechanics in the combat system of 《Drifting》

Wall hanging

In the last article, I wrote about the improvements I made to the wall running mechanics. However, I was not satisfied with how the wall hanging animation seems to make the player character "detached" from walls and looks as if she's sliding in thin air.

So here is the revised version of the wall hanging animation. Now the wall hanging is much closer to walls you can feel the player character's hand grip firmly to the wall and her body pressed closer to the wall which conveys an overall better wall hanging experience.

Wish you have a wonderful weekend! (。・∀・)ノ