《Drifting : Weight of Feathers》is a third-person shooter-action game. The combat system revolves around air-to-ground, air-to-air shooting and traversing. Each encounter in the game challenges the player to develop a situational awareness in 3D space, which includes constantly prioritizing your target whilst observing the surroundings to find out the key to advance to the next stage.
A glimpse of combat in 《Drifting》
Shoot Charge FX
To prevent players from spamming the game's shoot mechanics, there is a cooldown timer before the protagonist can fully charge up the next round. Releasing the shoot trigger prematurely will reset the cooldown timer and put players at a huge disadvantage during intense combat.
To prevent players from accidentally releasing the shoot trigger before it is fully charged up, I've added a UI cooldown timer, audio cues, and visual effects to notify players when they are able to fire the next round - a small yet crucial piece of information - that is important to maintain players' momentum.