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《Drifting : Weight of Feathers》is a third-person shooter-action game. The combat system revolves around air-to-ground, air-to-air shooting and traversing. Each encounter in the game challenges the player to develop a situational awareness in 3D space, which includes constantly prioritizing your target whilst observing the surroundings to find out the key to advance to the next stage.

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Physic Wall
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Description

A glimpse of combat in 《Drifting》

Itch.IO - Rit2040.itch.io
IndieDB - Indiedb.com
UE4 Forum - Forums.unrealengine.com

Physic Wall

To spice up the wall running experience in the later stage of the game, I decided to add physic walls - a special wall-runnable actor where its rotation is driven by physic force - making it a bit difficult for players to align their camera with the ever-rotating wall-run plane.

As long as players aim their camera correctly, these physic walls could help players traverse through the level just like a normal wall would, meaning it is possible to perform vertical and horizontal wall-run and even wall-slide on these physic actors.

Additionally, since these walls are physically driven, players are able to shoot these walls and change the rotation of these walls - a feature that veteran players could take advantage of.

I hope you enjoy this week's update, feel free to leave a comment if you are interested in my physic wall feature!

Have a great weekend! (ゝ∀・)/