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《Drifting : Weight of Feathers》is a third-person shooter-action game. The combat system revolves around air-to-ground, air-to-air shooting and traversing. Each encounter in the game challenges the player to develop a situational awareness in 3D space, which includes constantly prioritizing your target whilst observing the surroundings to find out the key to advance to the next stage.

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Mech Attack
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Zorro_de_la_noche
Zorro_de_la_noche - - 562 comments

Awesome.

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rit2040 Author
rit2040 - - 61 comments

Hello Zorro_de_la_noche,

I'm glad you like it! :D

The development of this enemy isn't completed yet, hopefully, I could get it done this week and catch up with my schedule.

Have a productive weekday! :P

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Description

A glimpse of combat in 《Drifting》

Itch.IO - Rit2040.itch.io
IndieDB - Indiedb.com
UE4 Forum - Forums.unrealengine.com

Mech Attack

If you've followed my last week's update, you might be familiar with this big fella - a gigantic mech I've designed to fill in the void of my level and spice up the overall gameplay experience.

Although the mech's AI and various supplemental functions weren't particularly hard to implement, it took me quite some time to make it into its current form. During the development process, more than half of the time was spent on balancing each of its attacks to give players a reasonable challenge.

There are many factors in-play when people consider a game mechanic is a reasonable challenge, one of them I found most critical is the possibility to avoid all damage provided the player is skillful enough with the game, which is to say, all the attacks need to provide a signal and a reasonable delay after the signal for players to react. I've spent almost a week to tweak the attack behavior of this mech and didn't achieve this goal I was after; since players have different speed on walls versus on ground, depending on players' movement speed, the same attack can either come too quick and felt like the AI is cheating or too late and pose no threat to players.

I've yet to come up with a solution regarding this problem- feel free to share your thoughts on this matter! Hopefully, I could get rid of this problem next week. Q_Q

Have a lovely weekend~ (´▽`)ノ