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《Drifting : Weight of Feathers》is a third-person shooter-action game. The combat system revolves around air-to-ground, air-to-air shooting and traversing. Each encounter in the game challenges the player to develop a situational awareness in 3D space, which includes constantly prioritizing your target whilst observing the surroundings to find out the key to advance to the next stage.

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Lady And Mech
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Description

Characters in《Drifting》

Itch.IO - Rit2040.itch.io
IndieDB - Indiedb.com
UE4 Forum - Forums.unrealengine.com

Lady and Mech

To provide sufficient space for players to maneuver around, I usually scale the props in my level 2x or 5x bigger than its normal proportion; additionally, in order to give players that magnificent, astonishing moment toward the end of the game, I tend to make levels even bigger in scale and size than its predecessors. These attempts add up and cause subsequent levels to feel much more monumental and yet somewhat empty at the same time.

To compensate for this issue, I figured it could be a good idea to add an enemy where its proportion is comparable to the size of the level, hence, fill-in the void of the empty space without compromising the space players could maneuver and the visual composition I am going after.

In terms of scale, this mech is gigantic - literally 900uu high and 600uu width - even bigger than some buildings in the game.

I hope you enjoy this week's update, have a wonderful weekend! ヽ(´∀`)ノ