《Drifting》is a third-person shooter-action game. The combat system revolves around air-to-ground, air-to-air shooting and traversing. Each encounter in the game challenges the player to develop a situational awareness in 3D space, which includes constantly prioritizing your target whilst observing the surroundings to find out the key to advance to the next stage.
In the world of 《Drifting》 I designed each level with two purposes in mind: the first and obvious one, is to provide a mechanically fun experience to players; the second one, is to support the underlying theme with a coherent background. Although the plot function of each level does not reveal to the player explicitly, it is hinted at with minor changes to the structure of the level or specific objects placed in the level.
In this scenery, the idea is to provide an explanation for where the enemy's weapon and armory came from. The player not only will walk through the assembly line and uncover hidden events behind it, but he/she will also be asked to transfer a set of missiles to a designated location, thus, blending the (implicit) storytelling and game mechanics together.