Dreadhalls is a horror game for the Oculus Rift, inspired by the roguelike and dungeon crawler genres. You will wake up in a scarcely lit dungeon. Find its exit, and avoid the creatures that dwell in it. Your only weapons will be stealth, your own courage, and a faint light that you'll have to keep fed with oil, lest you want the darkness to engulf you.
I just released the first trailer of the full version of Dreadhalls:
Still lots of work to do, but hopefully you'll like the direction it's taking.
We have reworked almost all the content in the game and improved the visual quality, specially regarding the environment art. The new version will also feature deeper interaction with the objects in the world (such as turning on lights, examining objects, reading books...) as well as new and more varied situations and creatures.
Hi there! I just uploaded some pics showing a sneak peek from the development process of the full version of Dreadhalls.
You can play now the free demo version of Dreadhalls for the Oculus Rift.
You can play now the free demo version of Dreadhalls for the Oculus Rift.
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my Gameplay :) Youtu.be
I dont have i oculus rift How DO YOU LOOK DOWN OR UP??
Hi, I'm afraid you can't. The demo is designed for VR only, and as such it requires the Oculus Rift in order to play properly.
Looks great, way to use Unity to its full potential!
Wow, This is absolutely Amazing Material, Stunning. This game has Immeasurable potential I see this going pretty far.
This looks great!! I love the way the ui works and the way you select things you have on your person, there aren't many games that I would want to play on the occulus rift but I think that this would be one of the few for sure!!
I love the occulus rift technology but sadly I doubt I would play many games with it after fiddling around with it for a short while, I would like to play games like Amnesia with it though! and that is what I think of when I see this or at least it reminds me of that game (a good thing in my opinion)
Keep up the great work! I will check back for updates :D
Kind Regards,
Patrick Griffiths