Infinite procedural worlds and a variety of adverse conditions including falling rocks, rain, and rising water poses challenges that players can overcome in ways never done before. The new game mechanics involving drawing in the game world allow limitless solutions against seemingly insurmountable odds. Get behind the wheel of several hand-drawn vehicles and test your problem solving skills in a dynamic world of your design.
OK, it’s far from a ‘Simulator’ but 1.37 brings heavily anticipated towing, trailers, and functional tow trucks / semi-trucks to BP. This update is an intermediate step to bigger things in the near future but should allow for some fun stuff that’s often hard or rarely done in online games. There are also other big features that modders might find very useful for creating both assets and maps.
New tow trucks have been added to the game, and they’re actually functional too. The whole physics sync system was rewritten to support arbitrary connected physics bodies. And this system will allow for an easier implementation of other cool features too. Just back your truck up to an appropriate trailer/vehicle and select the option to ‘Start Towing.’ New trailers and containers for semi-trucks have also been added – you’ll see AI spawning with them randomly in tow.
There’s an entirely new subway system added on the Default world. You’ll see stations across the map that are all accessible and interconnected. There’s a system of railways in place but actual AI-controlled and human-drivable trains will be coming in the next update. The physics stuff written was a precursor to this major feature so hang tight for further news on that.
The trains stations have been built with both standard and new smooth voxels. Not exactly smooth though: the actual algorithm is called Marching Cubes but I had to name it something a little more understandable in-game. They’re very useful for more rough or natural geometry so they’re used in curved tunnels in the subway system. And of course, they allow full destruction with physics for basically free.
Vehicles have several improvements to both performance and visuals. Physics tick rates are double that of old versions for better fidelity and sync. Animations and physics continue running on vehicles even after they’re destroyed or driverless. And as a performance enhancement, their physics are fully serverside with the client just rendering fake physics for non-player vehicles. For modders, you’ll also see that guided munitions follow their Transform parent now for locking behavior. This allows for mods like DwightSchrute's SAM Launcher pictured above.
I can’t forget to mention all the other improvements made to the game. You’ll find 4 bind slots back on the menu with an adjusted interface and nested menus for binding. A ton of exploits and hacks have been patched for more robust networking, especially around inventories and chat. 1.37 also adds important low-level fixes and optimizations all around for things like raycasting, memory usage, and network traffic.
Here’s the full Truck Simulator Update changelog:
Game Changes:
See you!
-Benz
BP now supports fully dynamic levels and physical destruction like Teardown. Radios and private chat also added.
Safe cracking, guns, explosion effects, and other cool guy stuff is added in the latest 1.22 release of Broke Protocol: The Cracking Update.
A huge overhaul focusing on revamped AI. Command new air and sea vehicles with AI capable of dogfighting, sea combat, and ground tactics.