Dragonpath is a Diablo-like action RPG. The game has 15 levels, each with an unique boss. You get all abilities directly from equipped gear, so go ahead and experiment with different combinations. - Released on Steam!
Changes after last demo: HUD has been improved a lot (especially health&mana; bars). Levelup mechanic was redone. Music added to first levels. -- See description below for full notes.
Dragonpath patch notes 22.4.2015 (v0.18.0)
-Toggling inventory now correctly hides menu
-Fixed bug where returning to main menu and starting a new game didn't reset player character
-Cast speed renamed to Haste (increases speed of all abilities)
-Mouse cursor has been slightly changed
-Base health regen nerfed. Melee basic attacks now give a stacking health regen buff (gives +300% health regen at max stacks)
-Mana regen has a delay after using skills which cost mana. Mana regen rate has been buffed a bit though.
-Mana numbers have been multiplied by 10 so they will be closer to health numbers
-Base move speed reduced a bit
-Skill bar position moved lower
-Skill hotkeys got smaller and moved to top right corner of each skill
-All skill icons have been updated with a new simple style
-Health bar and mana bar redone
-Skill icons now flash when skill is used or changed (when changing equipment)
-Item sorting changed: Last looted/unequipped item is now at top (they were sorted by value in last version, but that was bad)
-'Stats' thing at top left now shows total modifiers for haste, move speed, cooldown rate etc. as a tooltip
-Tooltip text color changed
-Chain Mechanism added. It drops from tanky enemies at levels 3-4 and gives the Rending Chain ability.
-Runeshot and Runeblaster secondary abilities buffed
-Junkblade secondary ability also increases damage taken by enemies hit
-Some skills can now be cast without concentrating on them (the caster can do other things while the skill is casting, and it can't be interrupted)
-Dash mana costs have been removed (so that mana can be easier regenerated while dodging)
-Some tooltips have been edited
-One new enemy type added to first levels (a 2-hander using melee bandit).
-Enemies get the secondary ability from more items
-Tanky enemies attack speed increased
-Enemy attacks now predict player movement a bit
-Most bosses deal more damage (so it might actually be a good idea to dodge something)
-Many boss abilities can no longer be interrupted
-Master Machinist boss got a couple of buffs
Experience and essence mechanics have been merged:
-After getting enough experience player can pick a permanent buff from a levelup window
-The window will also have a bit of story related text (the Dragon says something usually)
-Gold & experience gains were normalized (there used to be a bit of difference between enemy types)
-Experience numbers have been multiplied by about 10
-Killing a boss gives more experience and normal enemies less (so player won't be punished as much for not clearing whole level before moving to the next one)
-First room of first level now has a bit of help available for new players
-Music added to first levels
-Room placement uses a new algorithm (map layouts are much more random).
-Lootable chest at first level has been renamed (because it doesn't look like a chest)
-Dragon Shrines removed (because their effects were merged to level up)