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Dragon Gate is based in the world of Corderia. In an ideal world Dragon Gate is aimed to be a successful MMORPG with a large player base, fun game-play and lots of it's own originality. Bringing together the classic features of an MMO whilst introducing a more immersive gameplay. DG is being developed by 3 people on the OverSeer Engine (heavily modified version of Realm Crafter). Dragon Gate is currently Pre-Alpha Stage.

Post news Report RSS Patch Notes 0.2.3.0

Changes that have been made in Dragon Gate v0.2.3.0.

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In this latest patch we successfully removed some Game breaking bugs while starting to get the UI presentable.

Changes
- Character Window:
We removed the Character window from the game as it was merged with the inventory to keep the UI as simple as possible while still looking good. This removes the need to open windows to equip or compare items as now only one is needed.

- Inventory: The original code for the inventory system was very un-optimised and although it worked it began to have noticeable latency when it started to fill up with items. The entire code has been adjusted with some bits removed. The Inventory now runs very smoothly and with no visible latency. Re-coding this has caused the appearance of new bugs which are slowly being fixed. This is the first draft of the inventory in-game, this may not resemble the final result;


- Inventory Item Tool-Tip: This has been fully implemented with all bugs fixed including the bug where it would fill the entire screen. The tool tip opens when you hover over an item in your inventory with the cursor for 1.3 seconds and displays information such as Type, Damage, Damage to item, Weight, Value etc.

- Main Map: The Main Map window has been re-adjusted so that it only takes just over 1/3 of the screen instead of the whole screen. This has made the interface seem a lot less clustered.


- Window Transparency: For some players having the windows semi transparent is more preferable however when we added it, the UI began to look incredibly messy so this has been removed. In a final release we may add some settings in the options menu where you can adjust transparency of windows.

- Action bar Scrollers: The two buttons for scrolling through the three action bars have been moved so that they are aligned with the main action bar buttons, originally they were slightly off.

- Item Shop: The item shop is not a priority for us however we have finished the basic visual layout for it.


Bug Fixes
- Race Selection: During character selection there is a drop down list where you can select the race of your character. This list was automatically closing whenever you tried to select a race this bug has been removed so you can now create a character of any race available rather than the default Human.

- Limiters: Slope limiters were not calculating properly which lead to the player being able to run up building walls or terrain that was at 90° to the player. This has been fixed and players can no longer run up walls of buildings (sorry :P )

- Camera Rotation: Fixed Bug where when in first person the camera could only be rotated along the Pitch instead of the Pitch and Yaw.

- Player Name, Inventory: Fixed Bug where the justification of the Players name was being multiplied instead of added causing the name to appear outside the window of the inventory.

- Window Name Cut-off: Re adjusted the code for window names. Originally the length of the name would be based off the size of the window. This was poorly calculated and caused names of windows to be cut of after 5 characters. The re-adjustment has fixed this issue.

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