DEIMIAN's Real Metal Doom Soundtrack v2.0
Music 39 commentsV2.0---------------------------------------------------------------------------- Los tracks fueron triplicados, ahora son 114 canciones de puro metal...
A survival/RPG zombie game set in the near future. Gameplay will feature a cooperative campaign (singleplayer possible) with storyline, a large open world style map, many weapons with customizations, weapon proficiencies, player created buildings and defenses, a day/night system with different gameplay based on time of day and more features yet to be announced! Please remember that this game has been in development for about a month so things are definitely pre-alpha and many models are just placeholders.
This is the list of things in the game already. This is NOT the final feature list, just what we have in the latest build.
Gameplay Features
- Zombies (multiple kinds)
- Player moving and facing cursor
- Sprinting
- Player health/dying/respawning/lives
- Guns (lots of guns)
- Reloading and clip system
- Day/night system (disabled temporarily)
- Random map generation
- Trees (no leaves or bushes yet)
- Building system and grid based placement
Graphical Features
- Anti-Aliasing
- Anisotropic filtering
- Normal Mapping
- Specular Mapping
- Bloom
- Multitexturing
- Particles
- Water effects
GAME HAS BEEN PUT ON HOLD INDEFINITELY AS WE ARE FOCUSING ON OTHER PROJECTS.
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V2.0---------------------------------------------------------------------------- Los tracks fueron triplicados, ahora son 114 canciones de puro metal...
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so is the playing done with FPS style or from third person`?
It's got top down game play but you can move the camera.
You should probably add that the cooperative campaign is going to be networked rather than from one pc
wow pal! nice looking guns you have there! and great choice too ;)
uhm... what the hell did I do to get a negative vote on my karma?
Hey thanks. Always nice to get feedback. More updates in the coming days so keep your eye out for those. =)
Sorry about that I clicked negative by accident, I was trying to click positive but I clicked the wrong one. I had my friend give you +1 to fix it though. I always give positive karma to people who comment. Again, my apologies.
ahahah no problem bud! i tought that someone gave me that -1 for no apparent reason (not the first time)
Anyway thanks and keep it goin'!
Perhaps you should consider making the player another color than the zombies? Seems like that would probably help differentiating >_>
Apart from that, it looks good.
Good luck with this, mate.
Excuse the second comment, but I felt like maybe I should also suggest some ideas, which might result in a more .. unique gameplay experience?
Regular top-down zombie shooters are a dime-a-dozen game type: You have weapons and you survive for as long as you can. This is usually 'spiced up' by a large variation of weapons which can sometimes be bought from a store of some sort, with money you earn from killing zombies.
I suggest going a different direction with this. Learn from games like Minecraft and Left 4 Dead! Instead of always-coming zombies until you die, make something trigger it (day/night cycle you mentioned, for example?) and give the player the chance to prepare for the coming apocalypse, by placing such things as a temporary 'fortress' of walls, mines, spikes etc.
Resources would be scarce and only collectible through randomly generated military bases or small (deserted/populated?) villages.
Give the game this planning aspect, with the desperation coming from the limited time, to give this game a unique aspect.
Anyways, just my suggestions.
Hi Darthlex!
I like your avatar! Im a big Calvin and Hobbes fan. =) Thanks for your comment, I really appreciate the feedback. Im sorry that our description is very limited, this page has only been up for about 6 hours.
Our game will NOT be just a pure zombie survival with guns. We may have an arcade mode like that though. The features we have in mind are;
There will be a Singleplayer/Co-op campaign with;
-A complete day/night system, where the zombies will become more plentiful and aggressive while during the day they are more reclusive allowing the survivors to scavenge for supplies.
-There will be a selection of buildings including barricades, automated turrets, lights for nightime, mines and more.
-There will be a large, seamless, semi random map with a variety of locations including cities, snowy areas, grassland, beaches and more.
-There will be a range of zombies including the standard zombie, running zombies, dog zombies, tank zombies, fat zombies and maybe a few more.
-Buildings will have complete interiors and floors that the player can visit. They will also contain supplies and be a great vantage point for sniper rifles.
We are trying to create a fun arcade action RPG type game with a few cool features and lots to do for the players. If you have any further feedback that would be great and of course I would love to hear if you have any specific features or guns you want in the game. Thanks! =)