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Doominator is a first person shooter wave survival game. Fight your way trough horde of evils mutants. Use the money that you gained by killing those evils to buy powerful weapons! Use the total amount of "mutants killed" to permanently upgrade accuracy, damage and ammunition capacity of your weapons before starting a new slaughter. How many baddies' skulls will you smash, before become one of them?

Doominator Trailer

Last Doominator video: Update 3 - Beta 0.3


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Write an e-mail to: p36software@gmail.com

Some texture and sounds are from FreeDoom

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Hi guys,
It's been awhile since my last "Official" news (deja-vu?). I've been working on the "Huge Upgrade" for a long time... but i can't take it anymore, now it's about two months that i've not touched Doominator W.S. So far i've made a lot of stuff, i've re-design the UI with the "new" UI from unity 4.6, i've made and animated the 3d model of the SMG, the shotgun, the double shotgun, the rocket launcher and also for the minigun!
But nothing of that good stuff will never see the light, because is still far from being a playable game. So I browsed all project backup, until i've found one dated "28/12/15", a few days before I started the "huge upgrade".
So I open it, remade quickly a menu with the 4.6 UI, removed some useless function and the options menu.In a half-day I made the 0.3b version of Doominator in a Web Player Version.
You may be asking "But, if you will not develop doominator W.S. anymore, why put it in a web player?" Because a web player game is easy to find and play, you don't have to download and save it on you hard drive, you have to just go to a web page e install the unity web player plugin, and BAM! You can play it! And also, I won't lie, i do it for a little revenue, because when I started the project, the idea was (obviously, once the game would be in 1.0 version) to sell it on Steam for around 5$, and on kongregate i will get some little (very little) revenue from my games (the game is still free, revenue is made through ads). Again I'm really sorry to leave unfinished my project, but if you want to try the Web Version

And also, i would like to thanks everyone who worked (and still works) on Freedoom, not only because it's a cool old school FPS, but also because without it, i will never have most of the sprite and sounds that I've used to make Doominator W. S.

Doominator W.S. - Huge game's upgrade

Doominator W.S. - Huge game's upgrade

News 2 comments

This upgrade will take a long time... read here all the changes i will do and take a look at what i've done so far.

Doominator W. S. - Beta 0.3 released

Doominator W. S. - Beta 0.3 released


The third beta version of Doominator Wave Survival is out!

Doominator WS 0.3b W.I.P. changes and Twitter!

Doominator WS 0.3b W.I.P. changes and Twitter!


All the stuff that will be availables in the 0.3b version of Doominator Wave Survival. I also made a Twitter account so I can easily post (and you can...

Doominator WS 0.2b relased!

Doominator WS 0.2b relased!

News 2 comments

The second public beta is relased, Linux is now supported! And other new stuff!


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this game mod would have even more awesome with the brutaldoom doom mod.
well still, nice work :).

(if you make one day the possibility to have brutal doom and your game compatible it would be awesome)

Reply Good karma Bad karma+2 votes
Premo36 Creator

Thank you for playing! Actually Doominator isn't a Doom mod, it's a standalone game that use some of Freedoom's graphics and sounds, but the whole game code it's written by me from scratch using the Unity3D game engine. Unfortunately it's impossible to make it compatible with Brutal Doom. But i'm already working on more splatter death animation based on freedoom sprite, that will be shown instead of normal death animation when the enemy's HP goes a lot under the zero (If you want a Doom mod designed to work with Brutal Doom check out my Doom 2 mod "Brutal Rescue")

Reply Good karma+1 vote
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Doominator Wave Survival
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Latest tweets from @p36software

#Shotgun 3D model & shoot animation for #DoominatorWS made with #blender #unity3d #indiedev #gamedev #games T.co

Sep 21 2015

Fall damage in #DoominatorWS ----> I.imgur.com #gamedev #indiedev #unity3d #games #game

Sep 11 2015

New spooky look of Dead Land in #DoominatorWS Beta 0.3 #unity3d #gamedev #indiedev #games #oldschoolvideogames T.co

Aug 23 2015

The release date of #DoominatorWS 0.3b will be between the 15th August and the 1th September! #indiedev #unity3d #gamedev #games

Aug 8 2015

I've just updated and improved the #DoominatorWS summary page. Check it out! Indiedb.com #unity3d #indiedev #gamedev #games

Jul 31 2015

Now you can report bug and give me advice about #DoominatorWS by writing an e-mail at p36software@gmail.com

Jul 30 2015

Here some screenshots from #DoominatorWS 0.3b Ready to fight an army of mutants? #unity3d #indiedev #gamedev T.co

Jul 26 2015

The "mutant with a chaingun" attack animation it's no longer static >>http://i.imgur.com/VDMU4gt.gif?1 #DoominatorWS #unity3d #indiedev #gamedev

Jul 21 2015

I finally made a Twitter account! So i can easily post every single update of #DoominatorWS #myfirsttweet #unity3d T.co

Jul 20 2015

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Doominator Wave Survival
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