Doominator is a first person shooter wave survival game. Fight your way trough horde of evils mutants. Use the money that you gained by killing those evils to buy powerful weapons! Use the total amount of "mutants killed" to permanently upgrade accuracy, damage and ammunition capacity of your weapons before starting a new slaughter. How many baddies' skulls will you smash, before become one of them?
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Some texture and sounds are from FreeDoom
It's been awhile since my last "Official" news (deja-vu?). I've been working on the "Huge Upgrade" for a long time... but i can't take it anymore, now it's about two months that i've not touched Doominator W.S. So far i've made a lot of stuff, i've re-design the UI with the "new" UI from unity 4.6, i've made and animated the 3d model of the SMG, the shotgun, the double shotgun, the rocket launcher and also for the minigun!
But nothing of that good stuff will never see the light, because is still far from being a playable game. So I browsed all project backup, until i've found one dated "28/12/15", a few days before I started the "huge upgrade".
So I open it, remade quickly a menu with the 4.6 UI, removed some useless function and the options menu.In a half-day I made the 0.3b version of Doominator in a Web Player Version.
You may be asking "But, if you will not develop doominator W.S. anymore, why put it in a web player?" Because a web player game is easy to find and play, you don't have to download and save it on you hard drive, you have to just go to a web page e install the unity web player plugin, and BAM! You can play it! And also, I won't lie, i do it for a little revenue, because when I started the project, the idea was (obviously, once the game would be in 1.0 version) to sell it on Steam for around 5$, and on kongregate i will get some little (very little) revenue from my games (the game is still free, revenue is made through ads). Again I'm really sorry to leave unfinished my project, but if you want to try the Web Version
And also, i would like to thanks everyone who worked (and still works) on Freedoom, not only because it's a cool old school FPS, but also because without it, i will never have most of the sprite and sounds that I've used to make Doominator W. S.
The third beta version of Doominator Wave Survival is out!
All the stuff that will be availables in the 0.3b version of Doominator Wave Survival. I also made a Twitter account so I can easily post (and you can...
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