-17 ways to attack
-FLASHLIGHT available on certain weapons
-2 VEHICLES for use as a weapon and transportation
-THRUSTER BOOTS for reaching those high places
-All new EPIC BOSS BATTLES
-All new MAPS
-Unlockable DoomGuy and Duke Nukem bots to assist your play
-Higher Definition Graphics including 3D MODELS
..is now being built with the latest version of gzDoom. Contact was finally made to the creators of gzDoom regarding support of high polygon models. The difference is roughly comparison to upgrading from PS2 graphics to PS4...
Here is Colonel Corpse in-game with gzDoom 4.2 using normal and specular maps
Here's the Spider Mastermind in-game with gzDoom 4.2 using normal and specular maps
Have a look back at older pictures of these models in-game (using Zandronum 3) and see the difference (it's jaw dropping different).
See these pictures full-size in the images section. Expect more pictures and updates soon.
Bonus with gzDoom is that a lot more code is available for use, and will function properly when used. There are some HUD scale differences which sets things back a little bit, but it is far worth it.
This is a glance at the process to animate models for "DOOM GTS" with "Misfit Model 3D".
A Poll for the features of DOOM GTS: What are you looking forward to?
Recovered DOOM GTS from a System failure, details and assurances.
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