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Evil Incarnate is classic DOOM revisited, with new engine capacity and new graphics with a whole lot more to love, coming face to face with the foes of the past, as well as a host of new enemies on a stage set for unprecedented bloodshed. As all hell unleashes for a third time the UAC comes to a downfall, and a hero must rise for the final time as Hell struggles to spread its dominion, to seal the gates for all eternity and keep the demons where they belong. The plans for invasion are set, and a new evil intends to stop at nothing to see Earth destroyed, and vengeance be brought upon the man that destroyed the great Icon of Sin.
The low poly imp model, rigged and ready to animate. I might make his texture darker, especially since the teeth got really bright, but this is basically how he'll look
Awesome
He should have some sharp pointy things in the fingers... Also shouldn't the knee spikes be actually on the knees, not below?
Other than that, it's looking good.
Thanks guys.
You're right, I forgot them claws! I'll add them as separate meshes.
At this stage I can really just add though, I can't remove some things without meaning a re-texture.
Keep in mind though, I'm not going for literal recreations, some things will be different.
Awesome, im still learning UDK, it takes more time than i thought, more complex than unity in Programming and Gui, Good to see that you are progressing well .
Make the eye glow? also more Red like the original.
Yes, they are something I will change through texture, don't need to change the model for that ;)
Things will not be "more like the original" though, I'm not trying to make them exact. Some monsters might end up looking very different from the original.
A Darker tongue?
I'll probably darken the whole texture. If you see the high poly model, the whole texture was darker.
I think it was in the baking process that the texture for the low poly became very bright, I'll just re-darken it in a while