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The Old God has left the world and the pretenders are awakening and coming out from hiding. You start the game by designing one of the pretender gods that will compete for true ascension to godhood. The type of god can range from a magically powerful arch mage to an ancient kraken or a mystic monolith that people pray to. Your pretender controls one of over sixty different nations and with the help of that nation he will spread his word and battle the other pretenders. Dominions 3 is a turn based strategy game. You can play single- or multiplayer (1 - 23 players) with simultaneous turns. There are more than 1500 different units, 600 spells and 300 magic items in the game. The game also features a medieval musical score by Erik Ask Uppmark and Anna Rynefors, both awarded the title of Musicians of the Realm by the Swedish Zornmärkeskommiten. Dominions 3 is a highly detailed game and a 300 page pdf manual is included in the download.

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So... Themes (Games : Dominions 3: The Awakening : Forum : Dominions 1 and 2 : So... Themes) Locked
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Jul 21 2013 Anchor

Can anyone that played Dominions II give me a small overview on themes? What they were, how they worked?

Jul 22 2013 Anchor

If you're familiar with Dominions III, the era system was a replacement for themes. There was only a single 'era' in Dominions 2, but you could take certain scales/pay points/etc in order to play as a variation of the nation with a different set of recruits.

Themes were a 'Special Dominion', so by taking a theme you couldn't take another effect, such as 'Golem Cult' or one that made sacreds amphibious (while in positive dominion).

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