• Register

"DO NOT CROSS" is a game about the work of a forensic cleaner.

We are aiming to create a slow paced single player game with a unique premise and dark atmosphere. Your job is to clean up the aftermath of different crime scenes, which gives you the chance to explore the belongings of the victims and learn more about their past.

  • The gameplay will be a mixture of classic adventure and puzzle game.

You can follow the development of this project in detail on our TIG-devlog:

Forums.tigsource.com
Normal ingame view:

Cleanup gameplay:

Example of one of the crime scenes:

  • View media
  • View media
  • View media
  • View media
  • View media
  • View media
Post article RSS Articles

Here is a quick rundown of our progress in the past days. I should have posted this update earlier, but here it is :)

It's always a bit tricky to show progress because we have a lot of things we are working on, but most of it is very rough in it's current state. You'll know what I am talking about when you see Siilk's dialogue WiP shot at the bottom of this post ^^


I've spent some time to come up with an artstyle for our character portraits. It's quite tricky to work low res and come up with something that matches the style of the rest of our game, but still has a certain roughness to it.

I also did some test for detail-shots of items that could be used in the menus alongside descriptions, but also when you interact with an object or look at it.

Here are two previews of new locations: Inside of the forensics lab and the exterior of Abyss, a rundown bar.


Siilk has been working on the dialogue system of our game. He is making sure that we can cover branching dialogue trees, emotional states, multiple characters etc. Here is a an animated gif of the basic system in debug mode. Still heavy WIP.

You can checkout his detailed description over at TIG.

Forums.tigsource.com

Hopefully we can post an update soon that also shows the visual representation of the system in action. All sprites are in place, we only have to wrap it all up.

Stay tuned :)

Update #2: More Pixels & Room Blending

Update #2: More Pixels & Room Blending

News

Check out what we are up to! We are making good progress on fleshing out the basic functionalities of the gameplay as well as the art style. I think we...

Update #1: Team in place

Update #1: Team in place

News

DO NOT CROSS tells the story of a forensic cleaner. It's a combination of oldschool adventure game and criminal investigation. The game will feature a...

Comments  (0 - 10 of 17)
Guest
Guest

This comment is currently awaiting admin approval, join now to view.

Shrektacular
Shrektacular

This is the coziest **** i've ever seen

I wish I was a 90s forensic cleaner :(

Reply Good karma Bad karma+1 vote
vol4ok
vol4ok

Holy **** this has to be most unique idea combined with pixel art graphics that fits perfectly, hope this project will be finished.

Reply Good karma Bad karma+3 votes
ZeroTec Creator
ZeroTec

Thanks for the nice feedback :)

Reply Good karma+1 vote
Dragonlord
Dragonlord

This project is quite different. Nice to see good only pixel graphics again. It has it's very own charm to it. Let's see where this is heading.

Reply Good karma Bad karma+2 votes
ZeroTec Creator
ZeroTec

Good to hear that you like it. At the moment there is no real need for a hi-res interface or other elements that will work against the resolution of the backgrounds and sprites.
I think it's really interesting to see what can be done with strict limitations....it's no real obstacle :)

Reply Good karma+1 vote
Squibbons
Squibbons

This is a really unique concept. I'll definitely be keeping my eye on this. Also the pixel art is really well done.

Reply Good karma Bad karma+3 votes
INtense! Staff
INtense!

congrats on the PCGamer coverage!

Reply Good karma+3 votes
ZeroTec Creator
ZeroTec

Thanks a lot. The coverage was completely out of the blue.....a really unexpected surprise ^^

Reply Good karma+2 votes
Vladiskov
Vladiskov

okay the pixels are gorgeous but how the game itself going to work? Player's lore betwen crime scenes? showing how the player get along this kind of life? sandbox like with the player exploring the surrondings?

Reply Good karma Bad karma+2 votes
ZeroTec Creator
ZeroTec

I think I posted a bit about that on the TIG devlog. The game will be story driven and the crime scenes connect the different branches. It won't be a sandbox game where you work on a lot of jobs in a random order.
The gameplay at the crime scenes is basically split into two parts:
- The cleanup (mandatory). You are ordered to the site to clean up the mess that is left after the bodies were moved and the police investigation has taken place.
- The investigation (optional). You are alone at the site and have the chance to explore the surroundings. This means you have time to look through the personal belongings of the victims, steal valuables or look for clues which are connected to the crime and were overlooked by the police. Your behavior determines in which direction the story will develop.

Reply Good karma+2 votes
Post a comment
Sign in or join with:

Only registered members can share their thoughts. So come on! Join the community today (totally free - or sign in with your social account on the right) and join in the conversation.

Twitter

Latest tweets from @toby_frank

RT @extrafabulous: T.co

Mar 21 2023

Since MJ v5 seems to have some major improvements when it comes to people/photography, I wanted to see if it's also… T.co

Mar 18 2023

another try to use a simple 3d scene as a base for SD to render a scene. haven't found a model so far that has an u… T.co

Mar 12 2023

I was really frustrated with inpaint because it is too random to change certain details correctly. Was very pleased… T.co

Mar 10 2023

Another street shot until I have something more complex to show... #stablediffusion #AIアート #ControlNet T.co

Mar 10 2023

通勤ラッシュ #stableDiffusion #ChilloutMix #AIアート T.co

Mar 5 2023

#スケッチブック #筆ペン #イラスト T.co

Mar 5 2023

My regular work is mostly technical concept art, so I played around for days to see if it is possible to create a w… T.co

Mar 5 2023

A few more I haven't posted before. Somebody has to counterbalance all the generated stuff that barley shows any cl… T.co

Mar 5 2023