Scout your enemies, spot and exploit their weakness and make your mark on the leaderboards. This game focuses on the core of real-time strategy, forgoing resource gathering, base building and unit types. The simplicity and comprehensive tutorial make it easy to jump into within minutes. The game is work in progress and further updates will be published.
The October release of DRTS is now live, you can play the game at Play.drtsgame.com
Feedback on earlier versions showed that new players often had a hard time beating the bot at first. To fix this, I introduced easier levels of difficulty. These support a gradual progression to more challenging opponents.
When playing with a bot, you can now pick a difficulty level before starting the game. To make this as simple as possible, the game automatically recommends a bot based on the results of previous games. After finishing a game, the difficulty level is displayed again to put the result into context.
This release also fixes an issue discovered by Hugo in December: The game now displays traces of defeated units for a while, to clarify where those units went, even when you were focused on another part of the map at the time the unit was defeated.
Many thanks to all the people who helped to test and make this a solid release!
This update introduces support for touchscreens, rendering improvements and sound effects.
After adding support for playing with other people in the last release, this one adds support for communication between players.
The update released today expands the web app by support for playing with other people online.
Just released another version of DRTS. You can play it on the linked itch.io page Most improtant changes are introduction of a map preview and improvement...
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