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Disposed video game game is(any person view) blockbuster open world mechanical on unique way story driven survival where survival is re-defined, amplified, is infinite times more creative and better to play where repetition is hidden and basic survival and planet exploration elements expanded by a large margin.

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Description

Currently working on just one out of many vehicles you will be able to play, all these are customisable from inside out both visually and by functionality.
Currently i am scripting this procedural mechanical spider leg placement, with goal of making it very robotic but agile in the same time. Type of surfaces this spider will be able to traverse and leg capabilities: floor(interrupted or non interrupted), slopes(interrupted or non interrupted), thin beam of surface that is bellow him(think of gymnastic beam) both interrupted and non interrupted, jump far on flat surface, Walk in between two narrow walls by being suspended due to friction with no floor ground present(interrupted or non interrupted) as also related to it is the jump on such surface from one wall to another in case that walls are spaced too far, player can take control over one leg while walking the spider(this now robotic arm is useful for many things since you can swap the foot with various other tools).