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Inspired by the days when you had to ride your bike to the local arcade and stand for hours with a pocket full of quarters just to get the satisfaction of blowing up some two dimensional pixels, Code Avarice has brought back the retro feel of the old button mashing games that consumed hours of our time. DimensionZ explores the feel of the retro games with a refreshing twist of the new school modern game industry. Get your button pushers ready.. because we are going to blow some stuff up!

Post news Report RSS Meet The Developers: Mike

How the one and only programmer working on DimensionZ got into game design.

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I always wanted to make videogames, so I taught myself programming. I would soon learn that what most people assume is the hardest part of game design, turned out to be the simplest. Getting a team together that would actually get work done, and communicate proved to be tough.

I went through tons of artists, good ones, bad ones, and everything in between. I spent 2 years looking for someone that could match my pace of work, and would be able to produce quality art in the process. Eventually, after trying all the game development forums, all the art forums, and all the code forums, I turned to craigslist. I got tons of applications, boring resumes and long essays on why some faceless wall of text deserved to work with me, I even accepted a few of them, but none of them fit the bill. Then as the days went by, the emails start flowing more slowly, and they are seeming like more of the same, and I start deleting them without reading them. For some reason, though, I opened one. It was from some tattoo artist in PA, and I was about to delete it, but I was running out of options...I could not afford to be picky anymore. I responded with what the job entailed and one thing led to another and it turned out he was an amazing artist.

It was a 3 man team: Travis, my friend from jr high, and myself. It worked well for a while, but me and Travis were working fast and hard, and my old friend from school was not working at all. We were forced to give him the boot and move on to bigger and better things. We toyed with many ideas, and eventually came to decide on DimensionZ, a game that would combine the best of the old days with the innovation of modern tech. I hunkered down and wrote the engine, Travis got to work on the art, and a little while later, here we are.

Fun fact: The founder of craigslist went to the same high school as me...seems an awful a lot like fate ;)

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