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1914-1918 air war game from a two-man team. Low poly/minimalist, action oriented, custom engine, multi-platform, realistic flight physics, damage modeling, multiplayer, volumetric precipitation, extremely easy to mod. Support us on Facebook, dear!

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Update

News 1 comment

It's been a while since either of us have posted anything, so I thought I'd put up something quick.
Lately I've been working pretty hard on reworking the physics (turns out propellors are hard bastards to get right), and I've *almost* got that where i want it. The physics feel hugely improved compared to earlier versions, but there's still some fine tuning to be done.
You may have seen that some of the later screenshots have shadows on them, but that we haven't actually mentioned them in any post - well they're not faked, the engine does now support stencil shadows, and they lool pretty sweet if i do say so myself (there are still a couple of bugs to iron out, but they're working pretty well).
You may have also noticed some screenshots from first person - this is another little thing we've added (i say little, but having to get high quality cockpits is quite a task for Harry, particularly as they are often quite hard to get reference material for)
I'm completely reworking the sound code. Previously I used openAL, but it was falling a bit short, so I'm replacing it with FMOD. This gives a much better sound overall, particularly for the rotary engines, which when throttled actually shut off some of their cylinders, which while a difficult thing to do in openAL, is quite a simple task in FMOD.
I've also added a prototype of an automatic turret - this will be usable as both AA defences, and AI controlled rear gunners on 2 seaters.

Harry has, as ever, been working on building more planes, their cockpits, and has also been making all the new sounds for the updated engine.

Some of you have been asking if this is dead - The only way dicta would die is if both Harry and I were to die, something which (i hope) is fairly unlikely. It may take some time, as we can only work on this in our spare time - something which we both have precious little of - but it WILL be released. On that note I'm not going to make any promises about a public release, but i can say that it IS coming.

beta crunch

beta crunch

News 9 comments

We're serious this time. Dicta's going to be ready to play within about a month. But there's more.

Dicta Flies Again

Dicta Flies Again

News 2 comments

Our programmer is back from Europe and once again, Hernan and Harry don their flight gear and return to the skies.

Progress update

Progress update

News

A small update on our progress... Clouds! Damage model! Sun! Stars! Combat Fetus! Flying! - We aren't dead!

Post comment Comments  (0 - 10 of 95)
SkyDavis
SkyDavis - - 2 comments

I must say this is amazing looking. So i must ask are you going to add anything were you can create squads and make your own squad emblem to put on your aircraft. Also will there be a single player mode were you can just freely fly on the Western front in search for enemy aircraft and vehicles to shoot. If you do something like that i could probably get tons of people to come and play this.

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Swamp
Swamp - - 2 comments

Your cockpits are simply excellent. Its hard to believe they are low poly. Congratulations!

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TomAwezome
TomAwezome - - 47 comments

Wow, this is awesome. It'll even have Linux support! I am totally tracking this.

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HarryZhe Creator
HarryZhe - - 68 comments

Linux support is one thing we're keeping maintained ourselves. If this makes it to iphone or android or PSP we will need someone else to maintain the port, we simply have too much to do already. Linux however, you can guarantee, in fact I can verify that it already works on linux. Linux builds will likely be released a week or so after PC builds once we are sure they work.

I'm pretty certain linux players will be able to fight with PC players as well... Not that that should come as any great surprise.

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wezley
wezley - - 445 comments

Will this be open source in-case someone does decide to port this game to the psp?

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HarryZhe Creator
HarryZhe - - 68 comments

if someone wants to port they can contact us and we can give them the source. As far as I know, the source wont be publicised

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Scarwing
Scarwing - - 418 comments

I've got a major question.

will the Tigermoth be added in?
and please tell me the Sopwith Camel Triplane will be in it too.

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HarryZhe Creator
HarryZhe - - 68 comments

the sopwith camel and the sopwith triplane are two different planes. We have a camel working in-game. Both a sopwith triplane and a fokker dr.1 are on their way as well. Stay tuned for media on those.

As for the tigermoth, that isn't a priority as they were not used during the first world war. I *have* had a weird urge to model one, though, so it's not completely out of the question as a "fun" plane.

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Scarwing
Scarwing - - 418 comments

It would be lovely to have it atleast.

it's a beautiful Trainer plane. it's the only reason why i would like it.

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juicytoot
juicytoot - - 1,640 comments

Snoopy?

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