• Register

Dialogical is the latest and greatest dialogue management system for Unity. Dialogical was created to be best-in-class, lightweight, intuitive, extensible, applicable to any kind of project - dialogue management solution for your game. Modern looking, polished and fast, this extension was just what you need if your game features complex branching dialogue between characters. From a visual novel to a complex RPG, we got you covered. It wasn’t designed to create the GUI for you, but to allow you to integrate it with any kind of GUI solution out there. It also wasn’t designed to provide any kind of visual coding support, but to allow your code to plug in at the right places. This is in line with the general philosophy of extensibility and adaptability, and thus allows you to use any kind of complex logic or variable type. This dialogue system is totally abstracted from the UI implementation and your variables and logic - it just feeds data through events.

Add job Report Ennoble Studios is looking for an Artist for 2D Promo Art and UI at Ennoble Studios

This job was posted over 30 days ago. This means the position is now most likely filled & no longer available.

Artists located Anywhere.

Posted by Ennoble Studios on

Hi, my name is Gru and I am the head of Ennoble Studios. I have 2 Steam-published games behind me, 5+ years in Unity programming (C#), 5+ years in IT/software employment, asset store developer...
www.ennoble-studios.com/

We have recently announced our new game, DISTURBANCY, a rogue-lite FPS with procedurally generated levels, realistic graphics style and old-school gameplay.
www.ennoble-studios.com/disturbancy/

Features:
---
OLD-SCHOOL MOVEMENT:
Builds upon and advances the style of fast movement from old-school shooters.
Skillfully maneuver the environment at supernatural speed with dodge, wall dodge, wall jump and double jump.

ADVANCED PROCEDURAL GENERATION:
Not only are the layouts of every level different, but also the visuals and layout of each individual room.

BOMBASTIC WEAPONS:
Each weapon has been carefully designed for a powerful, impactful, old-school feel. Dual wielding included.

NO CUTENESS POLICY:
Dark, bloody, cold, metallic and brutal experience.
Destroy your enemies like you mean it.

---

We are currently looking for a 2D artist for:
- Logo design
- 2D promo art assets
- UI design and UI elements assets

The first step will be the logo design. If what works for both sides, we can continue with further collaboration.

Currently we only offer profit-share compensation model. If you see perspective in this project, and are interested in long-term gains feel free to apply.

My time zone is UTC+1. Contact me exclusively at pcbastion[at]gmail[dot]com.

Gru

To Apply

Contact me exclusively at pcbastion[at]gmail[dot]com.