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“D.feat the Silence” it’s a 2.5D camera-based action-platformer, beat’em up game with some music and sound-related features. Our main character will be a young musician who will overcome his difficulties and struggles with the power of music, these will be translated into our main game mechanics. The character will use a few instruments that he can play at his will, and this will be his main way of attacking and defending in game. The character will have to fight different types of enemies, depending on the enemy type, only a certain selected instrument will be able to defeat them since each instrument will have a different type of attack. This game is aimed to be a single-player experience like you have never seen with an intriguing story capable of captivating the player's interests with overall good player immersion moments.

Post news Report RSS DevBlog #2 | We're implementing some ideas already

Hello Guys! In this article, we will show you the testings we've been doing so far...

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Movement


We intent to use "WASD" movement with a 2.5D Camera that follows the player around, this camera will zoom in and zoom out accordingly.

With these in mind, we have already performed some tests, and below we will show you some of that testing.

These are only tests and are subject to change, what you see below may not reflect what eventually gets pushed to the game.


Targeting


We also tested our lock-on mechanic where the player would lock on to the enemy he is looking at, but instead, we decided to go with a different approach.

When the player holds the red weapon he will only target the red enemies closest to him, and vice versa with for the other weapons.

We are still testing all these changes but we will look into some different ideas so that our gameplay is reasonable and turns out satisfactory.



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