Devil's Journal: Tony T is a Visual Novel built upon the the player's freedom of choice, by having more than 30 endings where every single detail counts.
The promised demo! it only took two months after I said "Next Week".
A couple of notes:
Important: Most people seem to be confused with the lack of characterization in this demo, but this was made with the intention of showing a glimpse of what the game is about and not intended to be a chunk of the main game as most demos are. The story shown on the demo, while it shares a lot of things that are in the full release, stuff like starting with a tutorial explaining characters and the ending (maybe?) are not in the game. We will release a new demo near launch that will basically go through one of the routes out of 30 just to clear up things and I apologize if it may seem a bit confusing ^^;
Other than that it's pretty much polished, be sure to check it out and give some feedback, we are planning to launch this by March so wish us luck!
Check the Demo now at the Downloads Page, Windows only at the moment as we are testing Linux and Mac, you can expect those for tomorrow.
If you like what you see, consider a donation, it will go exclusively towards the development of this game. If you donate 15$USD you will get the game when it comes out, DRM Free and elegible for future product keys (Desura, Steam, etc.)
This is another cool and rad update, I promise! also get hype.
Today we take a look at the new game interface and updated screenshots.
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Windows demo for Devil's Journal - Includes English and Spanish language option.
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So I just finished the demo.
First let me say the music and art are AWESOME! I love the style the artist has and the OST has a cool, persona-ish edge to it. The weak area was definetely the writing.
The beginning of the game was fine, if a bit jarring. The scenes during the map part of the game were really short and a bit confusing. There were also some noticeable spelling/grammar mistakes at times, as if it was translated from another language and not spellchecked.
Now the end was the most confusing. I still don't know very much about these characters and then suddenly Cira starts bludgeoning everyone with a bat? Considering I hardly knew her to begin with the impact of this scene was completely lost on me. Also, why didn't Cira just kill that....guy whose not her boyfriend apparently in the first place instead of going along with his plan and THEN sabotaging it? Why was Gloria OK with watching her childhood friend get beaten to a pulp?
Also, an option to go to the menu screen so I could adjust the volume/switch to full screen would've been nice.
Overall, it's a very stylish and appealing game visually and aurally, but it's weakest point is it's writing. Thankfully, you're trailer looked much more cohesive so I'm still looking forward to it. For future reference, a lot of visual novel demos I've seen have either had an original mini story showing all of the characters interacting/their personalities, or just a chunk of the game straight. That probably would've done your game better justice.
I don't want to be harsh here, but I have a problem with the demo's ending. It ends too oddly if this is the demo that is suppose to sell your visual novel. I think there should be an interesting cliffhanger or at least more information on what's going on in the end scene, which would be much better than having the demo end with the cute girl suddenly going psychotic, killing everyone(including the story's protagonist).While the length of the demo doesn't bother me at all, interacting more with the two girls would have been nice but this could be a just be minor preference.Your finished visual novel may turn great, if not fantastic, but I recommend changing how the demo ending a bit if this is going to be the demo that makes your audience want to buy your visual novel. As for what I liked about the demo, I LOVE the art style! Very impressive artwork.
Hope I was helpful, I'm just giving my honest opinion. I would love to see a game like this make it on Steam and gain interest and popularity among the other indie games. You can also get some feedback there as well.
Don't worry, we've received a lot of feedback on that same thing.
This demo was originally made for a convention and we chose to have a tutorial where all things are explained, but this caused people to believe this is how the first chapter starts and it's doing a disservice. Like, a lot think they are actually playing a chunk of the first episode but it's just a little glimpse of what the game is about. We might do another demo but I think the damage is done by now, the only thing we can do is to put a disclaimer about the content before the demo starts, because most are confused by this tiny big detail. Maybe just posting a real chunk of the Visual Novel instead of an isolated story that's not really canon (the case of this demo) would serve better as a demo near release.
Thanks for your feedback, it's really appreciated.
Oh I see, thanks for clearing that up (and you're welcome ^_^). I was wondering if this was by any chance just a technical demo to just see how the game looks. As you said, having some kind of disclaimer either in the demo or on the game's website(where ever it is the demo is being downloaded from) would help clear the confusion about the demo's true purpose and yes, as long as making another demo doesn't become last minute rush, it would help give your audience a better taste of the visual novel in the future if you do decide to make another.
I wish you and the other devs best of luck :)
Thank you for the awesome feedback so far! What are your thoughts on the demo? What did you enjoy or would like to see in the upcoming full release?
30 ******* endings.
Can it get more impressive than this?
Y el segundo capitulo para cuando?
heya, gracias por la cobertura, el juego saldrá hoy en español y en ingles en el transcurso de la semana que viene si es posible :) ocurrieron muchos problemas que nos retrasaron un par de días.