Solve the puzzle to get as many of the cars to their destination as safely as possible. Make sure you don't crash cars into each other or drive off the end of the road or you won't progress to the next level.
Key features:
✔ Cool graphics!
✔ Addictive short puzzles
✔ Tutorials to help you learn to play the game
✔ Ramps and Trampolines
✔ Auto switchers, disappearing roads!
✔ 1 way, 2-way, 4-way and 6-way roads
It’s been a while since i did an update. Juggling my full time job and father of 2 sure takes my time away - and the family needed a much deserved holiday.
But! Version 2.1.2 is now going through the certification for the Windows Store.
The new version adds:
* 10 New Levels
Overwhelming feedback has been to add more levels. It takes a long time to design good new levels, so i hope you like the 10 I’ve added. Striking the right balance of difficulty is important. I’ve started designing new ones for the next release too!
* Bug Fixes
A couple of small bugs have been squashed thanks to user input!
* Level Improvements
Some minor changes to existing levels to standardize the vehicles coming out of the garages. Some levels remain random, but others have a specific vehicle order - this helps the design of the level too to match the speed i’m after.
* Ads ?
Yep, I’ve introduced ads. I don’t get paid doing this, and while I don’t expect to get big bucks from the ads, any money will go into paying my apple dev program costs! I’ve placed the ads out of the way of the main game - you won’t see them when you’re playing the game. I hope that’s a good compromise - will reduce my impression numbers, but i think its a fair tradeoff.
Release 2.0 of Destination is finally here! I've added a number of new features as well as a bunch of new levels - more to come soon!
So, its been a while since i’ve posted any new pieces. I did say I was time poor after all, and most of my time has been taken away from my work on...
I've been checking out some different lighting effects to use, this is a bit better than my first attempt.
I’ve been toying with the idea of using the lighting system a little more, and decide I could use it to add another level of interest to the game ...
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