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Demon Engine is a top-down roguelite shooter heavily inspired by classic action games like Doom and Quake. It is Seven Shapes Studios' third game and set to distant post-apocalyptic future where the Earth lies in ruins and one man must make sense of everything that caused it. The game takes the player through a journey of destruction and mayhem as they descend deeper into the horrors that lurk in the darkness.

In the game the player must plow their way through enemy masses and gather useful resources to craft their equipment. The action is ridiculously action-packed and the destruction satisfyingly destructive. No blood packs were saved in making of the visual gore of the experience.

All the levels and loot in the game are procedurally generated making each playthrough unique and full of surprises. The players need not only to gather all the useful resources they can find but also know what are the best items to craft using those resources. Make wrong items and you might not be able to get very far! Remember: there's always the next playthrough.

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Almost out of Alpha!

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Our upcoming game, Demon Engine, is going to hit Beta soon. We've been implementing mechanics like crazy and feel it is just about the time to say enough and start making content and honing the existing features up to their potential.

So far we've been concentrating on making the controller support the best it can be. There's also going to be a crafting system, tons of cool enemies to blow up, procedurally generated levels, and an intriguing back story that the player can unveil if they happen to care about it.

The graphics of the game seriously need a face lift and that's also one area where we're going to be focusing intensely. The final product will hopefully look cool but more important to us is that the aesthetics have a coherent theme to them. We haven't seen too many games that take advantage of just plain untextured 2D planes and felt that the game will look more interesting this way than if we just made simple pixel graphics.

We hope that we can spend a lot of time beta testing the game so that it'll run the way we hope at launch. So far we're very excited about the progress!

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