• Register


Deflektion is a retro infused brain workout that makes you think ahead. Bounce and deflekt your way through fiendishly designed levels by rolling the ball over the icons in the right order. The path of the ball can be changed by placing deflektors in it's path and various blocks will influence the path of the ball, some are advantageous and some are not. The ball is continuously moving and careful planning is needed to progress through each level


  • Bounce, deflekt and collect your way through fiendishly designed levels
  • Challenging gameplay that really does make you think ahead to advance through each level
  • Retro arcade style presentation with glorious pixel art backgrounds and game components
  • Chiptune style music and sound effects

Deflektion Press Kit

  • View media
  • View media
  • View media
  • View media
  • View media
  • View media
Post article RSS Articles

Level design via the medium of pixel art and Excel

Puzzle games have always been a favourite genre of mine so creating levels for a puzzle game was always going to be interesting. Designing the levels for the game is a two stage process. First, I draw 17x17 resolution pixel art pictures on my phone to get ideas for levels, then when I stumble upon something that might actually work, it's time to dig out an age old friend, namely Microsoft Excel. But instead of dull spreadsheets, graphs and other yawn inducing boredom, I have put together an Excel file that generates coloured numbered cells to represent the different types of block found in the game. The pixel art drawing is replicated in Excel which then generates a massively long array of numbers. This is fed into a script in Godot to generate the different blocks at the right coordinates that make up the level. And finally I can test the level on the laptop or as a build for testing on an Android device ie: my phone. Adjustments are easy to, change a few things in the Excel file then, re-import the array and try again. Bob's your Uncle as they say.

So it goes:

1. 17x17 pixel art image

Screenshot 20200222 005301 Pixel

2. Microsoft Excel (no graphs allowed)

20200222 004900

3. Final level testing in game

20200222 004952

All good fun!

Post a comment
Sign in or join with:

Only registered members can share their thoughts. So come on! Join the community today (totally free - or sign in with your social account on the right) and join in the conversation.


Latest tweets from @billsongames

In Manchester for the Joe Satriani concert. Only waited 3 years... A bit of sightseeing too, the old Ocean Software… T.co

May 14 2023

RT @paddingtonbear: Thank you Ma’am, for everything.

Sep 8 2022

RotaDroid PC port at Itch.io. This is a test build so feedback/bug reports with controller detectio… T.co

Jul 17 2022

Currently porting a mobile game I made a while back to PC. Going ok so far I reckon 👍 #indiegamedev #indiedev… T.co

Jun 19 2022

Mega weapons have three power levels as demonstrated here by the "Plasma Swirl", "Laser" and "Photon Cannon". Note… T.co

Apr 5 2022