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Defcell is a 3D platformer with randomly generated levels, in which you avoid obstacles in a Spaceship. The speed of the spaceship increases over time and makes it more difficult for you to maneuver around the obstacles.

Post news Report RSS Defcell earlpy alpha release + changes/fixes

Defcell early alpha is now released on itch.io, and I hope that you all go and check it out! I also compiled a quick list of some changes/fixes

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Defcell has been officially released today and is now available to purchase on itch.io . I really hope that I can get as much input from the community as possible, because I want to make this a great game. Defcell will have many future updates with tons of extra features to enhance the gameplay experience and I hope that you are all there to enjoy it. I have worked on the game a bit since I made the trailer, and therefor not everything is the same even though the trailer did not show everything. I will list some features of the game and changes/fixes that I made.


3D player model:

The current 3D player model is one of many in the future and will be improved in one of the coming updates as it is currently not as detailed as I want it to be. I will also try to re-texture it to give it a better look, as right now it is relatively complicated to see some of the parts of the Spaceship.

Features/changes/fixes:

Help menu:

Help menu if game was not played


Of course the game has a help menu (Controls) for players that have not played this game before, as I thought it would be pretty helpful to put that in there.

Re-designed the Main menu UI:

Model of spaceship to main menu


I changed up the Main menu a bit by adding a custom button texture, and adding the 3D model of the Spaceship behind the Camera for the player to view. I will improve the textures of UI object such as buttons, progress bars and many other things. I will also do this right after the game release.

Changed the in-game score interface:

Score Interface changed


I asked some of my friends about any changes that they would make to the game, and they said that I should add some kind of a progress bar, showing the progress that you are making to your High score so you can keep track of how far you are (and it “intensifies” the gameplay).

Particle trail of Spaceship changed after death:

Particle trail changes to red af


I changed the particle trail of the Spaceship to red after you die so you can see how you made your mistake and you can improve your movement strategies for next time.

Movement issues fixed:

I have fixed various different player movement issues, which involved the player glitching around when the user tries to do a specific action, but I fixed that pretty easily and now you will have a fun gameplay experience with no bugs as I tested all of the possible scenarios that I could think of to discover any glitches in the game.

Cleaned up the code…

Well, this is nothing special as nobody will notice any of this, but I cleaned up the code by commenting on some areas so it’s easier to find certain functions in the script.

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Defcell
Platforms
Windows, Mac, Linux
Developer & Publisher
AreoBlaze Studios
Engine
Unity
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