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Defcell is a 3D platformer with randomly generated levels, in which you avoid obstacles in a Spaceship. The speed of the spaceship increases over time and makes it more difficult for you to maneuver around the obstacles.

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I have now added a basic power up system which includes a slow motion power up that is generated throughout the level.

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Devlog #1:

I have not been able to work on the game much in the past couple of days, but I have been able to create a fully functional Power up system. This system currently includes a Slow motion power up which slows down time for you to think about what your next moves should be. Here is a quick video showing the features of this.

I have created a simple model for this power ups (looks like some kind of a Chinese lantern...?) and this is used to represent the power ups. It has a glow around the outside so it is easy to see and you know where to go. Here are two quick pictures showing the model of the Power up as a normal picture and in wireframe mode.

Normal:

Screen Shot 2016 11 21 at 8 51 4


Wireframe:

Screen Shot 2016 11 21 at 8 51 5


Whenever you collect a power up, some particles will emit in a circular direction (nothing special) as seen in this picture.

Screen Shot 2016 11 21 at 8 48 1


This is a very basic version of this system, and I will add more power ups with different abilities. It would be great if any of you guys could suggest some Power ups that I should add. :)

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Defcell
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Windows, Mac, Linux
Developer & Publisher
AreoBlaze Studios
Engine
Unity
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