A modern post-apocalyptic role-playing game with action elements and a focus on the narrative and dialogue. A world of cyberpunk, science fiction, horror, the grotesque and trash-talk humor. Supports Mouse, Gamepad and Local Co-op. Release 2017 or later. Iterating from prototype to prototype at the moment.
Back at work, incorporating feedback from the latest playtesting.
Out-of-combat movement for Mouse/Keyboard now works as "click to walk", "hold mouse button pressed" or with WASD. Guess I just love giving options. And lots of smaller issues fixed already.
I thought that the mouse pointer would be used mainly for combat situations. Or it function like this only when out of combat mode?
In combat the mouse pointer is for targeting with the weapon. In non-combat it was the strange situation up until now that the game played like a point and click adventure. Not optimal, this control shift. Now Player has the option to continue walking with WASD or can lean back in peaceful times and just use the mouse.