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De/Ascend is a futuristic time trial based racing game. Inspired by games like Wipeout and Trackmania, De/Ascend creates a fresh and vibrant looking game with fun basic gameplay elements, something that has been lacking in the racing genre according to the developers. The game is built in Unity 4 in 3 months time by 3 students (one artist, programmer and sounddesigner) and features 1 track and 1 vehicle, though gameplay value is added with the track and car both being avaiable in 4 variations. Being made as a graduation project, the game will probably no longer be worked on when the demo is finnished, unless there is huge interest for this to be continued. So any feedback and comments are very much appriciated. The game is currently in it's last phase of development, with the GUI being finnished and the latest finnishing touches being added to the visuals and sound. Playable demo will go live at the end of April. Thank you for your time, the De/Ascend team.

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Description

De/Ascend is a fresh, time trial-based sci-fi racing game demo inspired by games like Wipeout and Trackmania built in the Unity 4 engine.

Select your course, time of day, team, and put your fastest time down to get a place on the local leaderboard!

Designed and built in 4 months time as a graduation project by Benjamin Rijsdijk (Art), with help of Peter Verloop (Programming) and Guido Bergman (Sound)

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