Dead of Day is a modern day Dungeon Crawler game in the style of Dungeon Master and The Eye of the Beholder. The game focusses on the important decision making that you’d need to consider in an world hit by disaster. Who do you save? Who do you risk for the greater good? Is rescuing someone more important than gathering resources for the group? You make the decisions for better or for worse. You also get to choose who stays to protect your base and who goes out on a mission. Do you leave your best people behind to protect your home, risking the fact that the people who go out on a mission might compromise it’s success. Or do you take the best people with you, increasing the risk that your base could be overrun.
A stream of our new game in development called "Dead of Day", which is a Dungeon Crawler game in the style of Dungeon Master and Eye of the Beholder.
This video shows us putting together some elements of the Main Game screen. In this video you can see us fixing some menu button selections, setting up screens when you press various buttons and correctly closing them when clicking on the close button . Nothing exciting but shows you how the screens start to come together.
The video has been sped up to shorten the length.
Game is already in development, but we thought we would start creating videos of the code/development side so you get an idea of the work involved. Note the game is still pre-alpha and so things are likely to change.
We used a product called "Clickteam Fusion 2.5 Developer" to make this game. Dead of Day will be released on PC/Mac and mobile devices.
See us at EGX (Eurogamer Expo) in September or visit our website www.deadofday.com