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Dead Galaxy is a 3D mobile first person shooter survival adventure. You play an exiled military, falsely accused of having murdered the one and only friend he had to protect: an eminent scientist the army secretly commandeered to perform experimentations on human body, in order to create super soldiers. As you’re escaping from the army, you have to deal with a strange infection barely starting to spread. Clues getting more and more clear will eventually lead you to the very source of that strange disease, and bring you face to face with the shocking truth. The game is featuring exclusive gameplay elements like intelligents items, heavy boss, open sky levels… Take part in a journey full of surprises, fight enemies in arena or in scripted missions with more than 20 weapons. Achieve daily objectives and unlock rewards. Will you survive ?

Post news Report RSS Dev Log #2: Deadly Turrets

Today we talk about the items you will be able to use in Dead Galaxy and we reviewing in details the turrets.

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Hello everyone!

Today we are going to review some of the items you will able to use in Dead Galaxy: the turrets. But first of all, once again we want to thanks you for the interest you give to our project. We hope that you'll like the many dev logs to come.

In Dead Galaxy you will be fully equip to fight zombies. During you progression you will be able to use intelligent items to help you in combat. There are two types of these items: The active items and the passive one. You will be able to equip one of each. The passive items can be armors, some bonus to boost your capacities and useful items like a radar. But today we want to talk about one of these active items: the turrets.

There are threes types of turrets we want to show you today. The first one is the Flamethrower Turret. This one will find for the closest zombie in sight and will burn him to death.

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The second is the Repeater Turret. Like the first one it will find the closest enemy and shoot him until he dies.

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Last but not least the Ice Turret. This one is a bit different, it will not aim at the closest enemy, but spin in place to hit the enemies in her radius. Each enemy hit will get frozen in place a certain amount of time.

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And that's wrap up the today's dev log, we cannot wait to show you new stuff! If you haven't already, follow us on twitter to get notify when a news come up. Give us your feedback and suggestions about this dev log we love to read all your thoughts about the game!

We will see you very soon for more exciting news.

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