First of all, I'm sorry for the lack of blog updates lately but we've been working hard on the next update I promise.
So let's talk on what I've been messing around.
While building the game, one of the hardest tasks is balance, the enemies power, the amount per floor, your own power, etc. Due to the nature of the roguelike the factor "random" brings some extra challenges since it's hard to predict some situations. We have different scenarios, many players approach us saying the game is too hard and die too often, other say that after some time grinding the game feels much easier (which kind of makes sense actually). That said and following what we did for the game speed option we are adding 2 extra difficulty levels, Easy and Hard, we are considering the current one the Normal. It's up to the player to choose, we are still thinking further down the road if the difficulty you choose affects anything else other than gameplay but for now the experience is exactly the same.
So what changes in these two modes?
While more changes may occur in the future, depending on new features, right now it's like this:
Easy (comparing to Normal mode):
- Enemies: -20% Life
- Items sell value: +15% Jotes
- Recovered HP/Mana per steps: +15%
- Chance of trapped objects: -33%
Hard (comparing to Normal mode):
- Enemies: +30% Life
- Items sell value: -15% Jotes
- Recovered HP/Mana per steps: -100% (None)
- Chance of trapped objects: +33%
There are many other factors that I could tweak per each Difficulty mode but would feel uneven. These values will probably be tweaked once we start getting feedback from players how how much easy/harder the game feels.
As we get new features finished there's one thing we've been falling behind a bit, and that's new content. We've been mostly building down all the supporting platforms/mechanics/features but fear not, we have much more skills, abilities and recipes planned. Also Rita has been working hard on finishing the next floor visual, objects and monsters and we should see on one of the next updates.
Yeah, I've been fixing many of these too, almost every bug that had been reported by players so far I've been able to fix it, and many others that I've found on my own but I'll make the list when the update gets out.
On blog updates
We have been making blog posts with less frequency, but that does not mean we aren't working on the game, it just means we probably have nothing yet that is worth making a full post. Usually during our work it's like "Oh look I just changed this color on the enemy" or "I finally fixed that annoying bug", and while this is progress it may not exactly be new post material. But feel free to poke us via twitter (@DJ_Link | @_m0r3n4) if you feel that urge for news on Dary's Legend :)