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DARQ tells the story of Lloyd, a boy who becomes aware of the fact that he is dreaming. To Lloyd's misfortune, the dream quickly turns into a nightmare and all attempts to wake up end in failure. While exploring the darkest corners of his subconscious, Lloyd learns how to survive the nightmare by bending the laws of physics and manipulating the fluid fabric of the dream world.

Post tutorial Report RSS Making of complex environment for DARQ

Here's my workflow for upcoming horror video game DARQ. The game is set in a lucid dream and there are a lot of cool and sometimes abstract environments in it. It's modeled in blender.

Posted by on - Intermediate Props Modelling

Here's my workflow for upcoming horror video game DARQ. The game is set in a lucid dream and there are a lot of cool and sometimes abstract environments in it. It's modeled in blender.

This was supposed to be a creepy doctor's room. I wanted to go for fractured / destroyed kind of environment.


I made sure to remove all faces that are not visible from the camera's point of view.


Next, came the chair.


And a lamp. In the end, it ended up looking like this:


You can check out the trailer & wishlist DARQ on Steam - it's coming mid 2019.

Comments
LithTechGuru
LithTechGuru

Will there be an sdk?

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DARQ
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unfoldgames
Engine
Unity
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