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Darkness Anomalyis not just a horror game. It is a game with a moving story; a story that matters because it depicts sensitive issues. As an artist / developer, I want to convey a message through this medium that is important to me. Through my game, you will walk the path of those who have been affected by violence, alcohol abuse, bullying, suicide.

The impact such abuse has on the psyche of a child is unmeasurable. And yet, it happens every day in this world and the reasons and motifs are as complex and deep as the people who are affected by them. Victim or perpetrator, witness or accuser - more often than not we feel we know the difference between right or wrong. But the truth is always more complicated than it seems.Nothing is ever just black or white.
Yes, Darkness Anomaly is a horror game.

But it’s also so much more, as it gives me the opportunity to trespass into unknown territory; to present an immersive experience that makes you live through the story rather than standing by and watch.

Story

It all starts with Aaron; a little boy who’s too wise for his age. Stubborn, clever and with his very own view of the world. A little rebel, even, following his own path, developing his own ideals. In his eyes, this world was a gift that nobody seemed to appreciate the way he did. Silently, he watched how humanity devoured this beautiful gift, unworthy of it. We come and take, ravage and kill and never give back. With wide eyes, Aaron witnessed it all falling apart and slowly turned his back on humanity.

And so it begins.

If nobody hears you cry, you scream into the darkness. You scream until you are sore and tired and that’s the moment when you enter the void. Welcome to the world of the occult.

Enter this world through the eyes of Nick Reeves; a rundown Detective of the Cleveland Police Department. He returns to his small hometown of Kingdom Valley when strange and terrifying things start to happen. Gruesome murders hint to a ritual killer, or even a cult. Our protagonist does not only have to face these brutal and bloody crimes, but also his childhood memories. buried deep within him when he tried to leave this place behind An abusive father,a clever boy - it didn’t end well, most of the time. But Nick learned how to always get back up on his feet.

Lessons of life, as his father would say. But as much as Nick wants to escape them, they make him the man he is today and also a damn good detective.
When strange things start to happen, impossible to explain with reason, another force enters the game. When people go crazy, can you trust your own eyes? How far will you go to explore the depth behind this mysterious case? Will you dance with the devil or find your guardian angel? Is there a demon in this town or is humanity the true evil in this world?

A cult has taken root, they say. And a name whispered in the shadows: Vassago.

Enter the world of Darkness Anatomy and follow your own path to redemption or despair. Don’t just stand by, take action, because your decisions matter.

chars

You will enter this world alone. Walking in the shoes of detective Nick Reeves, you are armed with your own wits and your weapon of choice. But while combat is a part of the game, you will have to treat carefully and choose your options, wisely. Ammunition and supplies will be limited, and there are other ways to encounter your enemies than brute force.

First of all, you will have to solve the case. As with all good Noir stories, you will have to unravel a mystery and get to the bottom of it - and somebody will always be in your way, or cover up what you try to drag into the light, watching you from the shadows.
A woman is dead, her lifeless body left behind in an ally in a most horrifying fashion. You will have to face the crime scene and search for clues, follow up on your findings, talk to witnesses and bystanders alike. The way you approach people will matter and shape the path ahead. Will you talk sweet or try to intimidate your subject? Will you trust the evidence or listen to what people have to say? It’s all in your hands.
You will have to research on your own and not all the information will be in the game for you to pick up. Imagine being Nick, and note things down before you forget about them. Always follow your notes and do your research - in books, on the internet, in real life. Sometimes people won’t talk to you directly, but listening in on a conversation in a bar might drop a clue that’s crucial to solve the case.

Follow your instincts and conquer your own fear, collect evidence, solve puzzles and learn more about the occult as you go. If you want to stand a chance against the supernatural powers involved and free the captive souls of victims past, you have to remember - and act when the time is right. And always remember: we all have to answer for our sins one day.

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As some of you know, Darkness Anomaly is not just a horror game.
It is a game with a moving story; a story that matters because it depicts sensitive issues. As an artist / developer, I want to convey a message through this medium that is important to me. Through my game, you will walk the path of those who have been affected by violence, alcohol abuse, bullying, suicide. The impact such abuse has on the psyche of a child is unmeasurable. And yet, it happens every day in this world and the reasons and motifs are as complex and deep as the people who are affected by them. Victim or perpetrator, witness or accuser - more often than not we feel we know the difference between right or wrong.
But the truth is always more complicated than it seems.Nothing is ever just black or white.
Yes, Darkness Anomaly is a horror game. But it’s also so much more, as it gives me the opportunity to trespass into unknown territory; to present an immersive experience that makes you live through the story rather than standing by and watch.

Darkness Anomaly doesn’t rely on jump scares to create a threatening experience; the premise is paranoia and concern, the fear of the unknown. Following this premise, even daring situations are rarely solved with knives and bullets. Your mind needs to be razor sharp as your reflexes and curiosity is key - yet, you have to be careful to not be the cat that’s killed by it.
There’s imminent danger and also very immediate threats you have to face. Things can go wrong, quickly, and most of the time your own actions are what leads to your own ascendance or demise. Make your own choices, unravel the mystery or chose to be blind and bash your way through - the path is open.
The choice is yours.

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You always wanted to get into Game Development or understand how some of the mechanics work in an engine? Stop by my twitch channel and leave a follow so you know when im streaming! =)

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If you guys also want to support me, it would be amazing if you could support me through Patreon.

I would really appreciate your support.

LostSoulPatreon


Darkness Anomaly Demo On Halloween!

Darkness Anomaly Demo On Halloween!

News 3 comments

I am really happy to announce, that i will release a demo of Darkness Anomaly on Halloween! Unfortunatly this demo will be send to my supporters from...

We Need Your Support!

We Need Your Support!

News

Darkness Anomaly is out on the Indie Development Fund from the CRYENGINE. And we need your support to get us funded! And all you need to do is click the...

Rigging/Skinning Character in Maya/3DS Max to CryEngine

Rigging/Skinning Character in Maya/3DS Max to CryEngine

News

We are currently looking for someone who wants to join our team!

The Town of Darkness Anomaly, Kingdom Valley

The Town of Darkness Anomaly, Kingdom Valley

News 2 comments

Welcome to the small town where our protagonist, Nick Reeves, grew up. Kingdom Valley.

Post comment Comments  (0 - 10 of 53)
-Farflame-
-Farflame-

Amazing work, congratulations. Those dark streets are haunting. Nice atmosphere for a little creepy detective story.

Can I have few suggestions or questions?

- Despite great graphics and atmosphere the environment is little static.
I think you need small animations or events there in order to unnerve the player.
Something like shadow of a figure in a window, drools rolling over street like someone topple them.... Or someone running into a house (afraid of something?). It doesnt have to be real jumpscares just small things to make it more alive and tense. Otherwise players will get impression that the town is safe and static and the atmosphere will drop.

- player should talk a little more to the policeman near the victim to make it look more realistic/immersive. Real detective would ask him who found the body, if there is any witness.. also coroner should arrive later etc.

- I would suggest to put some beggar or drunk person somewhere in town and
make him/her disappear later. So player would think - what happened to that person?

- Do you plan simple linear dialogues or shorter/longer branching dialogues? Some branching would be useful for some interrogation (but of course, its not necessary).

Good luck with development.

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asumoski
asumoski

Hello, I was stunned to see the magnitude of your project. If you want original music in this project or anything in the future I specialize in horror music. I can work in very small time constraints as well. Here is an example of what I do below. I would be glad to create a demo reel just for your game with a bunch of music if you're at all interested.

Good luck with your developement!

M.youtube.com

email: ajsumosk@millersville.edu

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Serygala
Serygala

Saw the title "Darkness Anomaly" and thought "pssh! I bet this is one of those incompetent wannabe horror pieces of sh....oh! Nevermind. The material presented here is bloody fantastic!" Art direction, leveldesign, atmosphere! Very good.

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RomaHassanih Creator
RomaHassanih

Thank you so much! :)

Reply Good karma+1 vote
firesplice97
firesplice97

I just stumbled upon this, and it really grabbed my interest. It looks like it could be absolutely amazing. Any updates on when it will be released?

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RomaHassanih Creator
RomaHassanih

firesplice97 unfortunatly not. Building up this whole thing alone is not quite that easy, so estimating a specific date is complicated. But the development is going good and i am getting ahead of my planning. =) So stay tuned! :P & of course thank you very much!

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Guest
Guest

Thank you so much for the reply! I understand completely. :) Good luck with your development! I look forward to more information and details in the future!

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sweetcheesus
sweetcheesus

Super excited for this game! Do you have a set date it comes out on this week?

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baspatolivas
baspatolivas

This looks amazing, and the fact that it's being developed in CryEngine makes it much better, not many games are made with such engine, it must have took you some time to handle it.

What modeling program did you use for the characters? and how much time did it take you to develop this so far? It's interesting, going to follow this.

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IndieGuide
IndieGuide

The game looks nice, there are not that many games made with this engine. Even thoe its a classic.
The game itself looks prety damn good and good made, which coems back to the engine. There are not that many courses or tutorials. So that means you r3eally do know what you are doing. Nice.

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RomaHassanih Creator
RomaHassanih

It was really hard to learn with that engine indeed. But it paid itself off =) Thanks a lot! I really appreciate that. If you want to support us, you can vote for us on the Cryengine site you just need to register and this would help us like hell! :D
Cryengine.com

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