"When you look into an abyss, the abyss also looks into you" - Friedrich Nietzsche
My vision for Darkened Abyss is to create a bold, mysterious world where no one knows what is lurking around a dark corner. The structures are weathered. There are no signs of life. Time stands still, untouched by the outside world.
Imagine yourself stumbling around in darkness, and suddenly you are rewarded with an amazing and astonishing discovery. Take caution, however, because your next discovery may be your last. I want to make all this as captivating as possible, inorganic monsters, ancient civilization relics and strangely beautiful landscapes.
What would do if you find yourself unconscious at the bottom of an abyss, with no memory of who you are or how you got there. The only way out is through exploration, discovery and electrifying combats using only your wits and courage.
Track #1: What happens next...
I’ve been working on Darkened Abyss for slightly over a year. Being the longest project I have worked on so far, and it's the best one yet. I have been working on modeling, programming, designing and music. I have the basic systems for the game done and it is time to put them together and create an awesome game!
In order to make a great game, I require a lot of custom made assets which requires a ton of time to manually model each one. Some models need rigging and animation as well. However, when it is done right, it will actually look stunning! Yay!
I also have to account for time to perfect the current systems and the time to create new features I may add to the game in the future. I estimate this will take me a whole year to do. The potential release date will be late 2018. I will be periodically posting updates so you have a rough idea of what I am working on and my current progress.
I strongly believe in feedback from players, although some say it is not good to be swayed too easily by every single feedback. But I do think it is also a good idea to keep your eyes and ears open for important thoughts and opinions.
Hi! My name is Napat. Although I have chosen software development in the gaming industry as my career, but in my heart, I am just an artist who lives each day as if it were my last.
I am a glass-half-full kind of guy who is easily distracted. Just hearing my favorite songs is more than enough to transport my mind to faraway lands. For the moment, my mind is totally fixated on beautiful graphics, great anime, and what will happen after a successful colonization of Mars.
On a more serious note, I am glad to see so many people are interested in my game. I promise to do everything I can to make the game as beautiful, fun and interesting as possible.
Finally, I would like to personally thank each and every one of my supporters. I look forward to hanging out, paying close attention to your feedback, and personally engaging with each of you.
I will be focusing on providing you with an out-of-this-world gaming experience!
June 9th, 2017 – Montgomery, IL – Shard Machine has just launched “Darkened Abyss (DA)” for all desktop PC platforms. With its minimalistic, zoomed-out, top-down perspective, mystical RPG, Darkened Abyss is indeed a fresh, bold and innovative concept!
When you understand DA’s game concept and witness these strange but amazingly beautiful graphics and game mechanics, you will suddenly understand why large companies will never be able to disrupt the gaming industry.
For independent video game developers to survive and flourish, they have no choice but to become leaders in disruption.
Shard Machine is no different. With Darkened Abyss, it has turned the established gaming industry on its head and created a new video game genre.
If you have gotten used to the look and feel of a typical video game, then you owe it to yourself to take a look at this very exciting DA Kickstarter campaign: Kck.st
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