What can you do in the game right now?
Basically, you can fight as one of the six characters we have right now against other players via gamepads or just use other characters as punching bags to test out combos. We don't have an AI to fight against right now, sorry, grab some friends or something XP!
What platforms are you shooting for?
The game is meant to be played with a controller, that much is certain. We want it to be on PC, OUYA, Mac, and Ubuntu. PS4 and PSVita are dreams of ours, but that will be in the far future...
Will there be a Kickstarter?
Maybe later but not right now. We don't feel the game is of high enough quality to convince people to pay their hard earned money for it.
How far in development is it?
Very early, right now we are still missing magic attacks, items, other characters, and even enemies! The game is progressing onward but we have a long way to go!
When will the game be finished?
NEVERRRRRR!!!!!!!! But seriously, I have no idea.
Who is working on the game?
Two dudes: Jose Sicairos (me ), my buddy Jahron Ward. Our music tracks were made by my other friend Jaime Chavez (Heavy Machinery)!
Is this an RPG or a fighting game?
Well right now its practically a fighting game, but once we complete the eight characters we planned out, were going to start work on the RPG aspects of the game. We already have stats and icons, and we have a good deal of enemy sprites completed already, the RPG section comes after!
What if things don't work out?
Well if worse comes to worse, we DO have a pretty solid fighting game base here, we might just turn this into a fighting game if the RPG becomes too much for us to handle.
What were some inspirations?
Games like the "Tales of" series, "Star Ocean" series, and "Dark Cloud" series. These were all JRPG's that didn't have turn-based battles and instead had real-time, almost fighting game-esque battles! This is the kind of game we are going for!
But I wanna play the RPG naaaooo!!
Well we have an older prototype that is sort of an RPG and will give you a good idea of what to expect when we get to the RPG portion with the new prototype. Basically we scrapped the old game and started a new one because the code was really bad and we wanted multiplayer, which the old engine wouldn't allow.
So we've FINALLY posted a new version, but it's not like we've been sitting around all this time, we've been cranking away at adding a boatload of new features, 2 new characters, items, armors, skins, new moves, and more! Here are some quick previews of our latest additions to the character roster:
Cesar
Keeran
Keep in mind that these characters are VERY early still in development. Cesar has some of his attacks but Keeran right now only has movement. Most of our time was actually spent updating previous characters and adding new moves, tweaking previous moves, etc.
Anyway, I hope you'll give our latest version a shot!
Check the downloads section (It's the 'Fighting Game' one) for the version!
The recolor system is completed!!!! we can now change the colors of the characters portraits in the menus.
We just implemented a system that allow us to make any individual color on our character palette to glow.
Just fixed up the colors for Alondra so that she can color swapping, and also implemented her new change moves.
Preview of an in-game editor that well speed up the process of implementing character.
This is the older prototype of the game. There is no multiplayer, or other playable characters but it gives a good idea as to how the new prototype might...
An early alpha demo that showcases the fighting mode in the game. Originally we were working on the old prototype which is more of an RPG, but eventually...
With Mod Support this could be surely Insane!! Good Work
We're already planning to leave some of the dev tools in the game for the final version. Things like this attack editor: Indiedb.com