• Register

The game you are trying to view has ceased development and consequently been archived. If you are a member of this game, can demonstrate that it is being actively developed and will be able to keep this profile up to date with the latest news, images, videos and downloads, please contact us with all details and we will consider its re-activation.

Take control of researcher and assistant, Thomas Flynn, part of a task force to find an alternate energy source. Yet the team's research is being put to another use. Can you find out who is behind the suspicious late-night testings and find out what the real reason is for E.R.I.?

  • View media
  • View media
  • View media
  • View media
  • View media
  • View media
RSS Articles

Introductory Values
Hello once again, it's been a very long time since I updated you guys on the goings on of Delta Studios and Reactor 17. Well, it's high-time I actually did something around here and I thought it was appropriate that I update you on the most important matters first. Those being that Reactor 17 is not a dead project, however Delta Studios is.

Wait, Delta Studios is Dead?
Yeah, Delta Studios is dead. But for a reason! Lately, I've been working with a new team. Dubbed Project Rogue, by myself, and running under the name of Rogue Rage. Project Rogue still involves a lot of the original team, a lot meaning just myself... With a few new members thrown in, a few meaning about eight or nine members.

So, the new team means what, exactly?
Well, to answer that question, I'm not going to have to do a great deal. For starters, the new team now has a YouTube partnership, which means we're getting paid... Soon. Secondly, we're already in the process of designing our first team game, the second one will be Reactor 17. Although, I tend to end up multitasking and working on both at once. The new team may not be as talented in games design as I am, however their views on the RPG environment is pretty good, and this would aide me in developing Reactor 17 to be a more entertaining game.

So Reactor 17 is going to be an RPG?
Yes, and it was destined to become one from the very beginning. Although, the story may need re-inventing around the four new characters that will be introduced at a later date. We'll also be introducing the RPG crafting system and fusing the traditional RPG environment with that of a point-and-click adventure game, such as "The Secret of Monkey Island", "Myst" and "Shadowgate", and a First Person Shooter... Creating some monstrous hybrid FP-RP-PnC game... Hah, no. We'll just be making it a First Person Role-playing Adventure game, where exploration is key.

What now?
Now? We wait... Or, you wait. Whatever floats your boat.
I'll update you when I can, and I'll keep you posted on YouTube.

Development Update: 8/30/2011

Development Update: 8/30/2011

News 4 comments

Well, it's been a long, very unproductive month. But I can show some updates of what I've been working on.

Dark Tunnels Development

Dark Tunnels Development

News

In short, development has started! There will be a few things that need explaining though...

You may be wondering...

You may be wondering...

News 2 comments

You may be wondering who the "we" are who are developing Dark Tunnels....

Dark Tunnels Logos

Dark Tunnels Logos

News

Thanks to Slayer's fantastic work, Dark Tunnels now has a great logo!

Post comment Comments  (0 - 10 of 29)
XeonBoxStudios
XeonBoxStudios - - 86 comments

Why did I never track this game? Sorry, Arc!

Reply Good karma Bad karma+2 votes
Arcones Creator
Arcones - - 5,546 comments

I wish I could say you won't be disappointed :\

Dark Tunnels is pretty much dead as far as I'm concerned. I kinda started the ball rolling without having any direction as to where it should go.

But thanks anyways (and stay tuned for some ideas I'll have in the future :))!

Reply Good karma+1 vote
-=[Colorado]=-
-=[Colorado]=- - - 378 comments

Okay I loaded the engine too but...really how have you build up maps? The only thing that I can do is placing blocks like in Minecraft and tranform them to a slop. It would take me hours even to make such a litte terrain like a mountain or so.
I also tried to play a bit in the tutorial map but when i do so it suddenly the texture get a blue cover in some parts of the map and everything looked wierd. After all I couldn't redo anything so I had to start the map again and have to do everything again. >_< Making circles is a pain in this engine. And then the scripting. How and where do I find it? What is possible?

So to ask you why have you choose this engine?

Reply Good karma Bad karma+2 votes
Arcones Creator
Arcones - - 5,546 comments

Hey there! Sorry for the late reply. I chose this engine due to my experience with it. I've used it for about a year and have recently taken a hold of the mapping. I can send you a PM with several helpful links on mapping and coding if you like. Also, try out the latest release which came out this past week!

Reply Good karma+1 vote
Ten10dix
Ten10dix - - 6,421 comments

TRACKED! xD.

Reply Good karma Bad karma+2 votes
Arcones Creator
Arcones - - 5,546 comments

Thanks Ten, I appreciate it!

Reply Good karma+1 vote
Arcones Creator
Arcones - - 5,546 comments

If all goes well, a media update should appear within the next week, sorry for the delay!

Reply Good karma+1 vote
Urban_Chaos_99
Urban_Chaos_99 - - 2,542 comments

tracking :D

Reply Good karma Bad karma+2 votes
Arcones Creator
Arcones - - 5,546 comments

Thanks Evo! I appreciate the interest!

Reply Good karma+2 votes
Arcones Creator
Arcones - - 5,546 comments

Media update should be coming in the next week. Stay tuned!

Reply Good karma+1 vote
Post a comment

Your comment will be anonymous unless you join the community. Or sign in with your social account:

X