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Deep in space, the research station Idaho stumbled upon a scientific marvel. Hours later, the station went dark. Investigate the twisting decks and corridors and discover what befell the crew of the Idaho. Dark Star is a 2D Sci-fi Horror Shooter inspired by games such as Metroid, Castlevania, Dead Space, and Halo. Within the station you'll discover alien creatures, spatial anomalies, and renegade systems, all of which obscure the events leading up to the blackout and radio silence which engulfed the Idaho. Explore, discover new tools, weapons, tactics, and paths through the station, and unlock the mystery held within. Bring a friend to experience in the terror in the 2+ player co-op, or discover and eliminate the doppelgangers in one of the many coming multiplayer modes.

Post news Report RSS Rumblies in my ...everything! New Update!

Check out the new helmets, guns, evil suns, what? No that last part is literal.

Posted by on

Don't shoot it, that'll just make it angry... nevermind, shoot it.

Welcome back! Another update just dropped and I'm glad I got it in good time! First things first, the patch notes!

Latest Update: Ver: A 0.12

Additions:
Added Helmet selection
Added Three New Helmets
Added the Shotgun
Added weapon lights when not equipped
Added weapon lockers, you now no longer find them on the ground... usually
Added Loading screen
Added new intro sequence for missions
Added results screen at the end of missions
Added some new dangers in Idaho station
Added a new mission
Added gibbing for especially forceful deaths
Added audio for doors
Added lights for doors
Added lights for stairs/ramps
Added variance to the floors and walls

Changes:
Replaced the gravity block "door" at the start of Engineering B to be an actual door
Changed how missions are presented. You now no longer choose an objective, you instead choose a destination which presents an objective
Changed how enemies target players during certain phases
Changed Generators to use the setup system, and made them more efficient
Changed the speed at which power switches turn power on/off. It is now the same amount of time regardless of the size of the area
Glowsticks and other small projectiles now collide with scaffolds the same way players do

Fixes:
Greatly reduced load times
Greatly smoothed out the loading process
Fixed a bug which caused walls to not have proper shading
Fixed a bug which caused instances to load in sections of the game world which where not meant for them
Fixed a bug which caused instances to not be cleared properly, causing things to carry over from previous instances
Fixed a bug which caused enemies to become inactive at inappropriate times
Fixed a bug which caused the camera to not zoom in smoothly when starting to run
Fixed a bug which caused some weapons to not be able to damage some objects that were in very close proximity to the player

Don't trust the dark

This update took me a while but I managed to dredge through the worst bits of troubleshooting I've had in a Loooong time. One of the issues I was experiencing was that weapons in the lockers were getting randomized in a way that heavily favored shotguns. Turns out that the list I was picking from was... mostly shotguns... oops! Now the weapons are properly randomized!

I like it!

One of the additions from last post to this one was lights for ladders:

Please don't trip up or down the stairs

I added them because in the dark it's very hard to tell where the stairs are and it's understandable to bump into walls in the dark, but walking up stairs is kind of uh... not as reasonable. I haven't tied them to the sector's power at all so they're permanently on! Enjoy it while it lasts ;)

There's some new and changed things that aren't in the patch notes because I'm not the best at notetaking/keeping so enjoy the little bonus things that show up!

For now, I'm going to be working on putting together a list of things to add to the game for the future. Feel free to check the game out here: Secure.byond.com or join the discord to give feedback and suggestions here: Discord.gg

Until next time, stay in the light!

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