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A 2D tactical Side Scroller. Imagine exploring an area in a side scroller and then engaging in turn-based battles in the style of the Worms franchise. In a far off future, machines have taken over our cities and they have gotten rid of the superfluous humans that resided within. For mankind to survive retaking the cities is an absolute must since all resources necessary for human survival have been gathered there over the years. At the cities, core knowledge about all mankind's greatest achievements can be found including how the first cities became automatized which means that within these recordings, there might be a clue on how to pull the plug on the uprising of the machines once and for all.

Post news Report RSS CyberChunk Dev Blog 22

We take a look at the new particle effects in the game✨, some changes to the Logo👀, and fixed some new bugs🐛.

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Since last week, our artist finally had some time to take a look at our logo and redesign it, we also add some particle systems and some new bugs were fixed.

Our artist has finally taken a look specifically at the lettering we are using for ou logo and has made some examples.

Old logo

name2

New Concepts 1

Studies 1

New Concepts 2

Studies 2

We have made some spark effects that will be spawned when the lasers hit something, using the same particle systems albeit edited, we also created one for the explosion.

Spark Green

gifGreenSpark


Spark Red

gifRedSpark


Explosion particle

ExplosionGif


Some additional Bugs have been fixed including one where the player was unable to shoot backwards due to the UI element which has been solved.

Make sure to check out our twitter for the most recent screenshots on @ChunkCyber

Try our current build and give us feedback: CyberChunk Build

To see earlier Devlogs =>Older Blogs

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