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A 2D tactical Side Scroller. Imagine exploring an area in a side scroller and then engaging in turn-based battles in the style of the Worms franchise. In a far off future, machines have taken over our cities and they have gotten rid of the superfluous humans that resided within. For mankind to survive retaking the cities is an absolute must since all resources necessary for human survival have been gathered there over the years. At the cities, core knowledge about all mankind's greatest achievements can be found including how the first cities became automatized which means that within these recordings, there might be a clue on how to pull the plug on the uprising of the machines once and for all.

Post news Report RSS CyberChunk Dev Blog 18

Adding a Sky, a new glass material and animations to levers and gates.

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CyberChunk Devlog 18

Since Last Week, we changed the glass material, added a parallax Scroll to the background city, and add a Starry Sky. We also made the final lever and door assets.

Starry sky

Sky


Lever

lever


Door

Door


As for the glass material, we changed the squares into bigger rectangles but we might still change the final material.

Glass Old

GlassGif 1


Glass new

parralaScroll


We also realize that there is a lot of light pollution going on when we combine the starry sky with the buildings, which we hope we can regulate by lowering the light intensity of the background.

Background Current

TooMuchLighPollution


Make sure to check out our twitter for the most recent screenshots on @ChunkCyber


To see earlier Devlogs =>DevBlogs

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