Ever played the original Deus Ex?
This game is inspired from it because I played WAY TOO much and always liked the cyberpunk, sci-fi feel of it. I aim to make multiple choices and non-linear story where it changes depending on your actions.
Player choice and freedom of movement is my main focus. Third person controls are heavily inspired by games like Quake 2 and the fore mentioned original Deus Ex, allowing you to shoot in any character state (well ... except when dead, knocked down, climbing, etc.). Objectives will have multiple solutions. For example a single locked door can be open by the Key itself, hacked (mini-game), 'politely' talk to the guard and/or 'take' his key... or he might even let you in. The game will be semi-open world and a bit more single story thread. Side missions are a consideration to be added but at a later time. Also, branching conversations that can lead to many situations - dangerous ones or beneficial. The game also has an RPG element (unseen in video or screenshots) that will enhance Kim's abilities and skills that will help you reach new locations like rooftops. For example hacking a higher level security doors, tampering with electrical boxes to short circuit cameras, or put an enemy to 'sleep' out of conversations etc.
This is an 'One-Man Dev Team' project and progress is going slow but steady.
Will update more as the game progresses!
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Not gonna blame all of it on 2020 and the "human malware", but it did have an effect on my overall progress working on the game during this year.
Despite this, I did make some progress as did Unity Engine:
Migrated the project to use the new HDRP Render Pipe Line witch allows for more eye candy such as Volumetric Light and Planar Reflections and much more. It took a bit of tinkering to get back close to the visual style I was going for. Some gameplay related bugs were fixed and the conversation system is working as intended. I know I promised a playable demo times and times again.... but at this point I don't want to release anything "Half baked". I feel the overall presentation needs more work.
I uploaded a new screenshot of the revamped apartment with Volumetric Lights and Reflections. I will try to pick up the pace in 2021 if it allows it.
This is still one man project! Finding people willing to do high quality work for free is not easy.
Happy Holidays, Happy New Year and let's hope 2021 is better!
I have been taking some steps to speed up development by reducing the time I have to wait for things to get done.
OOPS! Apparently I have some variation of "Artist's block" when it comes to level design.
Rendering has changed and new video coming soon to reflect the changes. Old video will probably be removed once updated as it no longer reflects how it...
Yep! Still working on the game alone in my free time.
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