"Curse of Light" is an upcoming single-player indie adventure / platforming game set in an environment that draws inspiration from both fantasy and sci-fi themes.
The game will feature -
- A 1-2 hours long single-player campaign
- Peculiar minimalist / futuristic visual style
- Strong ethereal / mysterious atmosphere
- Gameplay focused on platforming, exploration and puzzle solving
- Immersive cinematic OST
- Simple / accessible gameplay mechanics
- Some subtle horror elements applied through slow tension building, with no reliance on jump scares at all
- Well optimized graphics, will run and look good even in mid to low-end modern computers
Current estimated game completion - 1 to 5 %
Story (will be updated soon) - In a planet far away, there is a small tribe of humanoid creatures with unique powers known as the Children of Light. Every 100 years, one member is chosen as the potential new leader of the tribe and he / she must complete a difficult challenge in order to be considered worthy of the title. The chosen one must enter the Temple of Light and touch the original source of light power so that he / she can finally reach its full potential. The Temple of Light has numerous trials that must be dealt with to progress in it and it is also said to be inhabited by The Shadows, mysterious creatures who carry the Curse of Light.
Release - The game is currently planned to be released on late 2018 on Steam and itch.io.
Thanks for checking out this Dev Blog for "Curse of Light". If this is the first time you are reading about this game and you've never heard of it before, I'll give you a quick introduction regarding its key features. "Curse of Light" is an upcoming single-player adventure indie game set in an environment that draws inspiration from both fantasy and sci-fi themes. The gameplay will focus mainly on platforming, exploration and puzzle solving, but I'm also considering the inclusion of some stealth sequences. The game will also feature a very strong atmosphere and subtle horror elements applied through slow tension building, with no reliance on jump scares at all.
Since the last Dev Blog, I've spent some time prototyping the first "traps" that the player will have to deal with on the game, all of which provide instant death. So far, I'm planning to include moving walls with spikes, hidden spikes on the ground, arrows, lasers, saw cutters and more. These "traps" will also be used during platforming sequences and will have to be dealt with through the resolution of occasional puzzles. Below you can check a video that will allow you to see the advancements that I've made so far in this matter.
I have also created a very basic introduction to the story of "Curse of Light" that I hope to be able to develop with more depth in a future Dev Blog:
"In a planet far away, there is a small tribe of humanoid creatures with unique powers known as the Children of Light. Every 100 years, one member is chosen as the potential new leader of the tribe and he / she must complete a difficult challenge in order to be considered worthy of the title. The chosen one must enter the Temple of Light and touch the original source of light power so that he / she can finally reach its full potential. The Temple of Light has numerous trials that must be dealt with to progress in it and it is also said to be inhabited by The Shadows, mysterious creatures who carry the Curse of Light."
I'll post a new Dev Blog as soon as possible. Cheers!
New animations, scripts and the first platforming sequences for "Curse of Light" can be seen in this Dev Blog, as well as some screenshots from new environments...
Many improvements on the game's visual style can be seen on this Dev Blog, as well as the very first scripts and animations.
Development for "Curse of Light" has just begun and I'm now happy to share with you the first info and screenshots of this new project.
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This looks like so much fun!I image with the sound you'd probs wanna go with something like The Amnesia: Dark Descent Ambient Safe Music. It gives that serene feeling with slightly sinister undertones, for later jumpscares. Here's a link:
Anyway looks very cool and I would love to hear more
Thanks a lot for the kind words about this project! I loved the ambient music in Amnesia, so your suggestion is indeed a very good one. Cheers! :-)
This looks really exciting, I love the aesthetic! The monotone red/pink lends a really unique feel to the environment. Do you mind if I ask what kinds of puzzles you plan to incorporate?
I hope this is going well! The idea has a lot of potential!
Thanks a lot for your interest and support for this project! I'm still thinking about which puzzles to use, but I'm currently considering stuff in the same vein as the old Tomb Raider and Prince of Persia games (manipulating mechanisms to open certain doors, moving boxes in the right order to progress, etc) and maybe also some more unique ones. Cheers! :-)
Oh the old Prince of Persia games are some of my favourites! I could see it working really well in this, to go with the theme I'm guessing there might be some light based puzzles as well, those are usually pretty fun!
I really look forward to seeing how this comes along! I hope it goes well for you!
Once again, thanks a lot for your support! :-)
like the look of this
Glad you enjoyed it! More news on the development of the game are coming very soon! :-)